Gravitas (Playtest): Unterschied zwischen den Versionen
K
Wolfgang.hochleitner verschob die Seite Gravitas: Playtest nach Gravitas (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema
(Die Seite wurde neu angelegt: „Dies ist ein '''Playtest-Report''' des Teams Sugarfree Sugar Mommies für das Fach Game Design Fundamentals. == Playtest-Details == Spiel: Gravitas Playtester: Ligma Legends Anzahl der durchgeführten Tests: x (geben sie an, wie viele Tests sie durchgeführt haben, >= Mitglieder im eigenen Team, damit jede*r einmal evaluiert hat) == Interview == === Was hat den Spieler*innen gefallen? === Fassen Sie hier zusammen, was den Tester*inn…“) |
K (Wolfgang.hochleitner verschob die Seite Gravitas: Playtest nach Gravitas (Playtest), ohne dabei eine Weiterleitung anzulegen: Einheitliches Namensschema) |
||
(4 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
Zeile 7: | Zeile 7: | ||
Playtester: [[Ligma Legends]] | Playtester: [[Ligma Legends]] | ||
Anzahl der durchgeführten Tests: | Anzahl der durchgeführten Tests: 4. | ||
== Interview == | == Interview == | ||
Zeile 13: | Zeile 13: | ||
=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
* Die Idee des Spiels und das Gameplay. | |||
* Das grafische Design wurde gelobt. | |||
* Die Spielmechanik an sich hat den Testpersonen gefallen. | |||
*Die Spieleumgebung war ansprechend gestaltet. | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
* Kritisiert wurden die schlechten Hinweis im Game. | |||
* Das Level Design war nicht ansprechend. | |||
* Stressig für nicht Portal Spieler. | |||
* Die Orientierung im Spiel wurde bemängelt, da es schwierig war sich zurecht zu finden. | |||
* Der Erzähler des Spiels hat das Spielerlebnis nicht begünstigt sondern war eher nervig. | |||
* Manche Soundeffekte wurden nicht als ansprechend empfunden. | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
* Die Hinweis im Game könnten verbessert werden. | |||
* Die Cutscene kürzer gestalten. | |||
* Level Design bearbeiten vor allem die Laserstrahlen reduzieren. | |||
* Der Narrator sollte weniger reden. | |||
* Soundgeräusche anpassen. | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Zeile 31: | Zeile 43: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 2.5 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 2 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 2 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 3 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 4 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,75 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0 | | 7 || It gave me a bad mood || 0.75 | ||
|- | |- | ||
| 8 || I thought about other things || 0 | | 8 || I thought about other things || 0.25 | ||
|- | |- | ||
| 9 || I found it tiresome || 0 | | 9 || I found it tiresome || 0.25 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2.25 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 2.25 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 2.5 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 2.5 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2.5 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2.75 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 1 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 2.75 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 2 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 1 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 3 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2.5 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1.25 | ||
|- | |- | ||
| 23 || I felt pressured || | | 23 || I felt pressured || 1.25 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 1.5 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2.5 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2.75 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 2.75 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 3.25 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 2.25 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 2 | ||
|- | |- | ||
| 32 || I felt time pressure || 0 | | 32 || I felt time pressure || 0.25 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 2 | ||
|} | |} | ||
Zeile 102: | Zeile 114: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 2.45 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2.12 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 2.75 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Tension/Annoyance (Fragen 22, 24 und 29): 1.25 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): 1.79 | ||
* Negative affect (Fragen 7, 8, 9 und 16): 0 | * Negative affect (Fragen 7, 8, 9 und 16): 0.44 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 2.75 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |