Doorways: Old Prototype (Playtest): Unterschied zwischen den Versionen
Doorways: Old Prototype (Playtest) (Quelltext anzeigen)
Version vom 22. Mai 2024, 19:27 Uhr
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[[Datei:Doorways_OldPrototype.jpg|mini]] | |||
Dies ist ein '''Playtest-Report''' des Teams [[Gadze]] für das Fach [[Game Design Fundamentals]]. | Dies ist ein '''Playtest-Report''' des Teams [[Gadze]] für das Fach [[Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[Doorways: Old Prototype]] | Spiel: [[Doorways: Old Prototype]] | ||
Playtester: [[Worcestershiresauce]] | Playtester: [[Worcestershiresauce]] | ||
Anzahl der durchgeführten Tests: 5 | Anzahl der durchgeführten Tests: 5 | 3 Tester, 5 Personen | ||
== Interview == | == Interview == | ||
Zeile 13: | Zeile 14: | ||
=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
* Leveldesign -> Visuell sehr ansprechend | |||
* Sounddesign/ Hintergrundsounds | |||
* Briefe (Fakten über das Spiel) - Clevere Werbung, lustige Idee | |||
* Atmosphäre/Stimmung | |||
* Weltdesign/Gameart | |||
* Angenehmer Schwierigkeitsgrad | |||
* unterschiedliche Plattformen, wo man herausfinden musste, wie man sie verwendet | |||
* spannende Features -> Out-of-the-box thinking | |||
* Das Movement | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
* Zu schwer für Anfänger | |||
* Spielerperspektive/Kamera -> Die Kamera-Position war komisch | |||
* Sprungsound/generell repetitive Sounds | |||
* Controls haben teilweise nicht funktioniert (Mausrad) | |||
* Shift langsamer -> war nicht intuitiv | |||
* Bewegbare Plattformen -> ziehen und bewegen schwer | |||
* Fehlender Playerguide -> keine visuelle Indikation, wie es weitergeht | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
* Variation in Musik -> z.B. Rock-Musik als Hintergrund -> passend zur Stimmung | |||
* Bugs verbessern | |||
* Mehr Story wäre gut gewesen -> langweilig ohne konkretes Ziel | |||
* Unangenehme Geräusche austauschen | |||
* Kamera weiter rauf setzen | |||
* Controls überarbeiten – z.B. Steuerung der Plattformen, nicht beim Halten der Leertaste konstant springen | |||
* Könnte gut als VR funktionieren | |||
* Alt-Taste statt Shift für langsamer gehen -> intuitiver | |||
* Weniger Informationen über die Developer/das Development | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
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! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 1,4 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1,8 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 1,2 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 1,4 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 2,6 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 1 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1,2 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 1 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 2 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 2 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 1,6 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 2,6 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 1,2 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 1,4 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 1,8 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 1 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 1,6 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 1,2 | ||
|- | |- | ||
| 19 || I felt that I could explore things || 0, | | 19 || I felt that I could explore things || 0,2 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 1,4 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || 0, | | 21 || I was fast at reaching the game's targets || 0,8 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1,8 | ||
|- | |- | ||
| 23 || I felt pressured || | | 23 || I felt pressured || 1,2 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 2 | ||
|- | |- | ||
| 25 || I lost track of time || 0, | | 25 || I lost track of time || 0,4 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2,4 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 1,2 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 1,8 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 2 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| 0, | | 30 || It felt like a rich experience|| 0,6 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1 | ||
|- | |- | ||
| 32 || I felt time pressure || 0, | | 32 || I felt time pressure || 0,2 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 2 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): 1,6 | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 1,23 | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): 1,56 | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Tension/Annoyance (Fragen 22, 24 und 29): 1,932 | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): 1,44 | ||
* Negative affect (Fragen 7, 8, 9 und 16): | * Negative affect (Fragen 7, 8, 9 und 16): 1,3 | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): 1,36 | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |