Tukoni: Prologue (Playtest von Die Prinzessinnen): Unterschied zwischen den Versionen
Tukoni: Prologue (Playtest von Die Prinzessinnen) (Quelltext anzeigen)
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, 27 JuniWolfgang.hochleitner verschob die Seite Tukoni: Prologue (Playtest) nach Tukoni: Prologue (Playtest von Die Prinzessinnen), ohne dabei eine Weiterleitung anzulegen
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K (Wolfgang.hochleitner verschob die Seite Tukoni: Prologue (Playtest) nach Tukoni: Prologue (Playtest von Die Prinzessinnen), ohne dabei eine Weiterleitung anzulegen) |
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Dies ist ein '''Playtest-Report''' des Teams [[ | Dies ist ein '''Playtest-Report''' des Teams [[Die Prinzessinnen]] für das Fach [[Game Design Fundamentals]]. | ||
== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[ | '''Spiel:''' [[Tukoni: Prologue]] | ||
Playtester: [[ | '''Playtester:''' [[Salt and Pepper]] | ||
Anzahl der durchgeführten Tests: | '''Anzahl der durchgeführten Tests:''' 5 | ||
== Interview == | == Interview == | ||
Zeile 13: | Zeile 13: | ||
=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
* Die GameArt und der Artstil generell | |||
* Das Sounddesign | |||
* Das Storytelling | |||
* Die Atmosphäre / Vibe die/den das Spiel vermittelt | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
* Man kennt sich manchmal nicht aus, was genau die Aufgabe ist | |||
* Man muss manche langen Wege mehrfach ablaufen | |||
* Das Spiel ist zu kurz | |||
* Manchmal ist die Reihenfolge von Crafting-Rezepten unklar / unlogisch | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
* Tutorial für den Anfang (Erklären, dass es eine Crafting-Funktion gibt) | |||
* Eine Möglichkeit schneller zu laufen, damit lange Wege nicht nervig wirken | |||
* Aufwendigere Animationen um die Welt besser zu gestalten | |||
* Hilfestellungen bei wiederholtem Versagen beim Lösen von Rätseln | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Zeile 31: | Zeile 40: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 2,75 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1,75 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 2 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 2,5 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 3 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,25 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1,25 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 2 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 2 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 1,25 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 1,5 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,75 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 2,25 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,75 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 1,25 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 1,75 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 1,75 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 2,75 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 2,5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 2,5 | ||
|- | |- | ||
| 23 || I felt pressured || 0, | | 23 || I felt pressured || 0,25 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 1,75 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2,75 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 1,25 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 2,5 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 2,5 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 1,5 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1,75 | ||
|- | |- | ||
| 32 || I felt time pressure || 0, | | 32 || I felt time pressure || 0,5 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1,75 | ||
|} | |} | ||
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Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): '''1,75''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''2,167''' | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): '''2,45''' | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Tension/Annoyance (Fragen 22, 24 und 29): '''2,25''' | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): '''1,2''' | ||
* Negative affect (Fragen 7, 8, 9 und 16): | * Negative affect (Fragen 7, 8, 9 und 16): '''1,625''' | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): '''2,4''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |