Platzhalter: Unterschied zwischen den Versionen
→Game Design
Keine Bearbeitungszusammenfassung |
|||
Zeile 34: | Zeile 34: | ||
==Game Design== | ==Game Design== | ||
'''Unique Selling Proposition''' (What’s unique about your game?) | |||
'''Target Audience''' (Who should play the game?) | |||
'''Premise''' (Which story is being told? – short summary of story) | |||
'''Objectives''' (What are the goals and the sub-goals of the game?) | |||
'''Procedures''' (What can be done in the game – what are the abilities of players’ avatar?) | |||
'''Character''' (Who is the character, what are his/her motives, visual appearance?) | |||
'''Core-Rules''' (What are the most important rules within the game?) | |||
'''Basic Resources''' (Resources? if applicable: relation of resources? –– how do the resources help the player to reach the game goals?) | |||
'''Conflict''' (Conflicts? – which forces operate against the player to reach the game goals?) | |||
'''Outcome''' (What is the result of the game? Victory- & defeat conditions?) | |||
'''Game look''' (how should the game look like - collect moods)? | |||
'''Game interface''' (how should the interface look like)? | |||
'''Similar games''' (collect examples)? | |||
==Level Design== | ==Level Design== |