Playtesting: Platzhalter: Unterschied zwischen den Versionen

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! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 2,7
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 1,7
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 2,0
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3,3
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 1,7
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 2,3
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 1,7
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 1,7
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome || 1,0
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 1,3
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 2,3
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 0,3
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 2,7
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 1,3
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 1,0
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 2,0
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 1,7
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 0,0
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 2,7
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 1,3
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 1,7
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,3
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0,7
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 0,7
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 3,0
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 2,0
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 1,3
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated || 1,7
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 1,3
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 0,0
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 1,0
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 1,0
|}
|}


Zeile 109: Zeile 109:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:


* Competence (Fragen 2, 10, 15, 17 und 21): 0,0
* Competence (Fragen 2, 10, 15, 17 und 21): '''1,5'''
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''1,4'''
* Flow (Fragen 5, 13, 25, 28 und 31): 0,0
* Flow (Fragen 5, 13, 25, 28 und 31): '''0,8'''
* Tension/Annoyance (Fragen 22, 24 und 29): 0,0
* Tension/Annoyance (Fragen 22, 24 und 29): '''1,3'''
* Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
* Challenge (Fragen 11, 23, 26, 32 und 33): '''1,5'''
* Negative affect (Fragen 7, 8, 9 und 16): 0,0
* Negative affect (Fragen 7, 8, 9 und 16): '''1,3'''
* Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0
* Positive affect (Fragen 1, 4, 6, 14 und 20): '''2,7'''


[[Kategorie:Playtest]]
[[Kategorie:Playtest]]
[[Kategorie:Playtest im SS 2022]]
[[Kategorie:Playtest im SS 2022]]

Version vom 24. Mai 2022, 12:10 Uhr

Dies ist ein Playtest-Report des Teams Platzhalter für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Self

Playtester: Godmorgonguacamole

Interview

Was hat den Spieler*innen gefallen?

  • Artstyle
  • Herausforderndes Gameplay
  • Auch für Casual Spieler geeignet
  • Browser Game
  • Schöner Artstyle
  • Jammy Music

Was hat den Spieler*innen nicht gefallen?

  • Fehlende Erklärung der Steuerung und Mechaniken
  • Kein Tutorial
  • Wand canceled charging

Vorschläge für Verbesserungen

  • Controls umändern
  • Tutorial
  • Color Blind Mode

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 2,7
2 I felt skilful 1,7
3 I was interested in the game's story 2,0
4 I thought it was fun 3,3
5 I was fully occupied with the game 1,7
6 I felt happy 2,3
7 It gave me a bad mood 1,7
8 I thought about other things 1,7
9 I found it tiresome 1,0
10 I felt competent 1,3
11 I thought it was hard 2,3
12 It was aesthetically pleasing 3
13 I forgot everything around me 0,3
14 I felt good 2,7
15 I was good at it 1,3
16 I felt bored 1,0
17 I felt successful 2,0
18 I felt imaginative 1,7
19 I felt that I could explore things 0,0
20 I enjoyed it 2,7
21 I was fast at reaching the game's targets 1,3
22 I felt annoyed 1,7
23 I felt pressured 0,3
24 I felt irritable 0,7
25 I lost track of time 0,7
26 I felt challenged 3,0
27 I found it impressive 2,0
28 I was deeply concentrated in the game 1,3
29 I felt frustrated 1,7
30 It felt like a rich experience 1,3
31 I lost connection with the outside world 0,0
32 I felt time pressure 1,0
33 I had to put a lot of effort into it 1,0

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 1,5
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 1,4
  • Flow (Fragen 5, 13, 25, 28 und 31): 0,8
  • Tension/Annoyance (Fragen 22, 24 und 29): 1,3
  • Challenge (Fragen 11, 23, 26, 32 und 33): 1,5
  • Negative affect (Fragen 7, 8, 9 und 16): 1,3
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 2,7