K.iller I.nstinct: Unterschied zwischen den Versionen

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==Game Look==
==Game Look==
Cell-shaded 3D with colorful, stylized llamas and setting. Camera is isometric.
The art style of K.iller I.nstinct on post apocalyptic medias, such as 1984 film Terminator, but with a adding of cell-shading rendering effect. With its cell-shaded 3D graphics, every detail gets a comics/cartoony style. The world itself is still a pretty depresive place with burned out landscapes but due to overall stylistic, it doesn`t evoke bad emotions. By using isometric camera perspective, which is quite popular in nowdays players can get the most biggest angle of observing the battlefield.


== Levels ==
== Levels ==
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==Game Interface==
==Game Interface==
Minimal UI: Main menu, level selection screen, llama counter and a shed where you can accessorize your llama.
K.iller I.nstinct boasts an intuitive HUD, displaying vital elements like health and resources seamlessly. Its minimalist design ensures an unobtrusive experience.


Navigation is effortless with a simple map and legend system, allowing players to watch all actions on battlefield.
Customization options abound, from text size to control mapping, ensuring players can tailor the interface to their preferences.
[[Kategorie:Game Design]]
[[Kategorie:Game Design]]
[[Kategorie:Game Design im SS 2023]]
[[Kategorie:Game Design im SS 2023]]
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