K.iller I.nstinct: Unterschied zwischen den Versionen
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==Game Look== | ==Game Look== | ||
The art style of K.iller I.nstinct on post apocalyptic medias, such as 1984 film Terminator, but with a adding of cell-shading rendering effect. With its cell-shaded 3D graphics, every detail gets a comics/cartoony style. The world itself is still a pretty depresive place with burned out landscapes but due to overall stylistic, it doesn`t evoke bad emotions. By using isometric camera perspective, which is quite popular in nowdays players can get the most biggest angle of observing the battlefield. | |||
== Levels == | == Levels == | ||
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==Game Interface== | ==Game Interface== | ||
K.iller I.nstinct boasts an intuitive HUD, displaying vital elements like health and resources seamlessly. Its minimalist design ensures an unobtrusive experience. | |||
Navigation is effortless with a simple map and legend system, allowing players to watch all actions on battlefield. | |||
Customization options abound, from text size to control mapping, ensuring players can tailor the interface to their preferences. | |||
[[Kategorie:Game Design]] | [[Kategorie:Game Design]] | ||
[[Kategorie:Game Design im SS 2023]] | [[Kategorie:Game Design im SS 2023]] |