Raccoon Files: Unterschied zwischen den Versionen
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!Description | !Description | ||
|- | |- | ||
|Foley: | |'''Foley:''' | ||
* walking outdoor | * walking outdoor | ||
* walking indoor | * walking indoor | ||
Zeile 98: | Zeile 97: | ||
| | | | ||
|- | |- | ||
| Sound Effects: | | '''Sound Effects:''' | ||
* character grunts | * character grunts | ||
* clicking interface | * clicking interface | ||
Zeile 107: | Zeile 105: | ||
* mimic characters talking | * mimic characters talking | ||
|- | |- | ||
|Atmosphere: | |'''Atmosphere:''' | ||
* indoor | * indoor | ||
* outdoor | * outdoor | ||
Zeile 114: | Zeile 111: | ||
| | | | ||
|- | |- | ||
|OST | |'''OST/Music''' | ||
|Music | |Music | ||
|Funky and upbeat | |Funky and upbeat | ||
Zeile 124: | Zeile 121: | ||
!Animated | !Animated | ||
|- | |- | ||
|Environment and Background(?) | |'''Environment and Background(?)''' | ||
|3D/ 2D | |3D/ 2D | ||
|No | |No | ||
|- | |- | ||
|Architecture: | |'''Architecture:''' | ||
* Houses | * Houses | ||
* Rooms | * Rooms | ||
Zeile 135: | Zeile 131: | ||
|No | |No | ||
|- | |- | ||
|Balloon drawings or Map ? | |'''Balloon drawings or Map ?''' | ||
|2D | |2D | ||
|Yes | |Yes | ||
|- | |- | ||
|Interior design: | |'''Interior design:''' | ||
* Furniture | * Furniture | ||
* Plants | * Plants | ||
Zeile 148: | Zeile 143: | ||
|No | |No | ||
|- | |- | ||
|Characters: | |'''Characters:''' | ||
* Suspects | * Suspects | ||
* Neighbours | * Neighbours | ||
Zeile 155: | Zeile 149: | ||
|Yes? | |Yes? | ||
|- | |- | ||
|Textures: | |'''Textures:''' | ||
* animal Footprints | * animal Footprints | ||
* Paintings | * Paintings | ||
Zeile 162: | Zeile 155: | ||
|No | |No | ||
|- | |- | ||
|UI: | |'''UI:''' | ||
* Interface | * Interface | ||
* Logbook | * Logbook | ||
Zeile 170: | Zeile 162: | ||
|Sometimes? | |Sometimes? | ||
|- | |- | ||
|Titlescreen and credits | |'''Titlescreen and credits''' | ||
|2D | |2D | ||
|Yes | |Yes | ||
|} | |} | ||
[[Kategorie:Spielekonzept im SS 2024]] | [[Kategorie:Spielekonzept im SS 2024]] |
Version vom 1. April 2024, 22:22 Uhr
Racoon Files | |
---|---|
Studio | xx |
Erstveröffent- lichung | xx |
Plattform | xx |
Spiel-Engine | Unity |
Genre | Walking Simulator, Detective Game |
Spielmodus | First Person?????????? |
Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.
Links
- Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
- Repository: https://github.com/orgs/Game-Production-2-SS-2024/projects/5/views/3
- Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
Rollen und Aufgaben im Team
Flora: Story, Level Design, Project Management
Beatrice: Game Art, Story
Carolin: Sound, Programming
Lino: Programming, Game Design
Vision Statement
The Racoon Files is a simple, cheerful and colorful game, in which the player acts as an detective in a small town, trying to figure out which one of the citizens was replaced by three racoons.
Spielemechaniken
Lino
Logbuch
Interaction
Locomotives
Decision
Level Design
Flora
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
Story
Flora
Beschreibung der Story des Spiels in ca. 100 Wörtern.
User Interface
Lino
Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
Asset Liste
Caro, Bea
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
Asset | Type | Description |
---|---|---|
Foley:
|
Sound | |
Sound Effects:
|
Sound |
|
Atmosphere:
|
Sound | |
OST/Music | Music | Funky and upbeat |
Asset | Type | Animated |
---|---|---|
Environment and Background(?) | 3D/ 2D | No |
Architecture:
|
3D | No |
Balloon drawings or Map ? | 2D | Yes |
Interior design:
|
3D | No |
Characters:
|
2D | Yes? |
Textures:
|
2D | No |
UI:
|
2D | Sometimes? |
Titlescreen and credits | 2D | Yes |