Raccoon Files: Unterschied zwischen den Versionen

Aus hagenberg.games Wiki
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
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!Description
!Description
|-
|-
|Foley:
|'''Foley:'''
 
* walking outdoor
* walking outdoor
* walking indoor
* walking indoor
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|
|
|-
|-
| Sound Effects:
| '''Sound Effects:'''
 
* character grunts
* character grunts
* clicking interface
* clicking interface
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* mimic characters talking
* mimic characters talking
|-
|-
|Atmosphere:
|'''Atmosphere:'''
 
* indoor
* indoor
* outdoor
* outdoor
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|
|
|-
|-
|OST
|'''OST/Music'''
|Music
|Music
|Funky and upbeat
|Funky and upbeat
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!Animated
!Animated
|-
|-
|Environment and Background(?)
|'''Environment and Background(?)'''
|3D/ 2D
|3D/ 2D
|No
|No
|-
|-
|Architecture:
|'''Architecture:'''
 
* Houses
* Houses
* Rooms
* Rooms
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|No
|No
|-
|-
|Balloon drawings or Map ?
|'''Balloon drawings or Map ?'''
|2D
|2D
|Yes
|Yes
|-
|-
|Interior design:
|'''Interior design:'''
 
* Furniture
* Furniture
* Plants
* Plants
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|No
|No
|-
|-
|Characters:
|'''Characters:'''
 
* Suspects
* Suspects
* Neighbours
* Neighbours
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|Yes?
|Yes?
|-
|-
|Textures:
|'''Textures:'''
 
* animal Footprints
* animal Footprints
* Paintings
* Paintings
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|No
|No
|-
|-
|UI:
|'''UI:'''
 
* Interface
* Interface
* Logbook
* Logbook
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|Sometimes?
|Sometimes?
|-
|-
|Titlescreen and credits
|'''Titlescreen and credits'''
|2D
|2D
|Yes
|Yes
|}
|}
[[Kategorie:Spielekonzept im SS 2024]]
[[Kategorie:Spielekonzept im SS 2024]]

Version vom 1. April 2024, 22:22 Uhr

Racoon Files
Studioxx
Erstveröffent-
lichung
xx
Plattformxx
Spiel-EngineUnity
GenreWalking Simulator, Detective Game
SpielmodusFirst Person??????????

Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.

Links

Rollen und Aufgaben im Team

Flora: Story, Level Design, Project Management

Beatrice: Game Art, Story

Carolin: Sound, Programming

Lino: Programming, Game Design

Vision Statement

The Racoon Files is a simple, cheerful and colorful game, in which the player acts as an detective in a small town, trying to figure out which one of the citizens was replaced by three racoons.

Spielemechaniken

Lino

Logbuch

Interaction

Locomotives

Decision

Level Design

Flora

Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.

Story

Flora

Beschreibung der Story des Spiels in ca. 100 Wörtern.

User Interface

Lino

Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.

Asset Liste

Caro, Bea

Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.

Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.

Audio Asset List
Asset Type Description
Foley:
  • walking outdoor
  • walking indoor
  • door closing/opening
Sound
Sound Effects:
  • character grunts
  • clicking interface
  • interaction with objects
Sound
  • mimic characters talking
Atmosphere:
  • indoor
  • outdoor
Sound
OST/Music Music Funky and upbeat
Visual Asset List
Asset Type Animated
Environment and Background(?) 3D/ 2D No
Architecture:
  • Houses
  • Rooms
3D No
Balloon drawings or Map ? 2D Yes
Interior design:
  • Furniture
  • Plants
  • Decoration
  • Food
3D No
Characters:
  • Suspects
  • Neighbours
2D Yes?
Textures:
  • animal Footprints
  • Paintings
2D No
UI:
  • Interface
  • Logbook
  • Item Graphics
2D Sometimes?
Titlescreen and credits 2D Yes