Raccoon Files: Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
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Zeile 91: | Zeile 91: | ||
|- | |- | ||
|Foley: | |Foley: | ||
* walking outdoor | |||
* walking indoor | |||
* door closing/opening | |||
|Sound | |Sound | ||
| | | | ||
|- | |- | ||
| Sound Effects: | | Sound Effects: | ||
* character grunts | |||
* clicking interface | |||
* interaction with objects | |||
|Sound | |Sound | ||
| | | | ||
* mimic characters talking | |||
|- | |- | ||
|Atmosphere: | |Atmosphere: | ||
* indoor | |||
* outdoor | |||
|Sound | |Sound | ||
| | | | ||
Zeile 125: | Zeile 129: | ||
|- | |- | ||
|Architecture: | |Architecture: | ||
* Houses | |||
* Rooms | |||
|3D | |3D | ||
|No | |No | ||
Zeile 135: | Zeile 140: | ||
|- | |- | ||
|Interior design: | |Interior design: | ||
* Furniture | |||
* Plants | |||
* Decoration | |||
* Food | |||
|3D | |3D | ||
|No | |No | ||
|- | |- | ||
|Characters: | |Characters: | ||
* Suspects | |||
* Neighbours | |||
|2D | |2D | ||
|Yes? | |Yes? | ||
|- | |- | ||
|Textures: | |Textures: | ||
* animal Footprints | |||
* Paintings | |||
|2D | |2D | ||
|No | |No | ||
|- | |- | ||
|UI: | |UI: | ||
* Interface | |||
* Logbook | |||
* Item Graphics | |||
|2D | |2D | ||
|Sometimes? | |Sometimes? |
Version vom 1. April 2024, 22:20 Uhr
Racoon Files | |
---|---|
Studio | xx |
Erstveröffent- lichung | xx |
Plattform | xx |
Spiel-Engine | Unity |
Genre | Walking Simulator, Detective Game |
Spielmodus | First Person?????????? |
Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.
Links
- Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
- Repository: https://github.com/orgs/Game-Production-2-SS-2024/projects/5/views/3
- Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
Rollen und Aufgaben im Team
Flora: Story, Level Design, Project Management
Beatrice: Game Art, Story
Carolin: Sound, Programming
Lino: Programming, Game Design
Vision Statement
The Racoon Files is a simple, cheerful and colorful game, in which the player acts as an detective in a small town, trying to figure out which one of the citizens was replaced by three racoons.
Spielemechaniken
Lino
Logbuch
Interaction
Locomotives
Decision
Level Design
Flora
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
Story
Flora
Beschreibung der Story des Spiels in ca. 100 Wörtern.
User Interface
Lino
Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
Asset Liste
Caro, Bea
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
Asset | Type | Description |
---|---|---|
Foley:
|
Sound | |
Sound Effects:
|
Sound |
|
Atmosphere:
|
Sound | |
OST | Music | Funky and upbeat |
Asset | Type | Animated |
---|---|---|
Environment and Background(?) | 3D/ 2D | No |
Architecture:
|
3D | No |
Balloon drawings or Map ? | 2D | Yes |
Interior design:
|
3D | No |
Characters:
|
2D | Yes? |
Textures:
|
2D | No |
UI:
|
2D | Sometimes? |
Titlescreen and credits | 2D | Yes |