Cave Madness 2: Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
(Download hinzugefügt) |
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(3 dazwischenliegende Versionen von einem anderen Benutzer werden nicht angezeigt) | |||
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==Interfaces == | ==Interfaces == | ||
There are 3 Different Screens: a game over, a victory screen and level screen. | There are 3 Different Screens: a game over, a victory screen and level screen. | ||
• Victory Screen: Appears after jumping through our tuff cours and going into the finish block. There is also a button where the player can decide if he wants to play again. | |||
• Game Over Screen: Appears when jumping onto the spikes that are placed in our level. | |||
• Level Interface: The Level Interface consists of a timer and a coin counter. | |||
[[Datei:CoinCounter.png|mini]] | [[Datei:CoinCounter.png|mini]] | ||
[[Datei:Coin.png|mini]] | [[Datei:Coin.png|mini]] | ||
==Icons == | ==Icons == | ||
There is still a discussion in our group if we want to add character animations in the top right corner where the player icon is behaving in real time. If the player collects a coin, the player-icon will smile and be happy, if the player dies the icon will get sad. | |||
==Game Interface | ==Game Interface Controls== | ||
→ : Move Right | → : Move Right | ||
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↑↑: Double Jump | ↑↑: Double Jump | ||
[[Datei:LevelNeu.png|mini]] | |||
==Download== | |||
[[Medium:CaveMadness2.c3p|Cave Madness 2]] | |||
[[Kategorie: Game Interface]] | [[Kategorie: Game Interface]] | ||
[[Kategorie: Game Interface im SS 2023]] | [[Kategorie: Game Interface im SS 2023]] |
Aktuelle Version vom 20. Juli 2023, 14:10 Uhr
This is the Game Interface for the Game Cave Madness 2 of Die Rasselbande for the subject Game Design Fundamentals.
Game Interface
The Interface consists of collectable Coins, a timer, a victory screen and a gamer over screen.
Interfaces
There are 3 Different Screens: a game over, a victory screen and level screen. • Victory Screen: Appears after jumping through our tuff cours and going into the finish block. There is also a button where the player can decide if he wants to play again. • Game Over Screen: Appears when jumping onto the spikes that are placed in our level. • Level Interface: The Level Interface consists of a timer and a coin counter.
Icons
There is still a discussion in our group if we want to add character animations in the top right corner where the player icon is behaving in real time. If the player collects a coin, the player-icon will smile and be happy, if the player dies the icon will get sad.
Game Interface Controls
→ : Move Right
← : Move Left
↑ : Move Up
↑↑: Double Jump