MANDAGON (Playtest von Design Dynamos): Unterschied zwischen den Versionen
K (MANDAGON Schreibweise angepassat) |
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(7 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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== Playtest-Details == | == Playtest-Details == | ||
Spiel: [[ | Spiel: [[MANDAGON]] | ||
Playtester: [[Design Dynamos]] | Playtester: [[Design Dynamos]] | ||
Zeile 13: | Zeile 13: | ||
=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
* Art Style | * Schöner Retro Art Style | ||
* Sound Design | * Sound Design, relaxende Musik | ||
* Schöne Animationen | * Schöne Animationen | ||
* Angenehmes Movement | |||
* Pacing | |||
* Einfach, simpel | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
* es gibt kein Tutorial, man wird ins kalte Wasser geworfen, was anfangs zu | * es gibt kein Tutorial, man wird ins kalte Wasser geworfen, was anfangs zu Verwirrung führt | ||
* Sprünge nicht anspruchsvoll | * Sprünge nicht anspruchsvoll | ||
* Map nicht immer aufrufbar | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
* Erklärung | * Tutorial einfügen, Erklärung was zu machen ist | ||
* | * Spiel schwerer machen | ||
* | * Hinweise auf Teleporter | ||
* Map immer aufrufbar machen | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Zeile 36: | Zeile 41: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || 2 | | 1 || I felt content || 2,75 | ||
|- | |- | ||
| 2 || I felt skilful || 1,75 | | 2 || I felt skilful || 1,75 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 1 | ||
|- | |- | ||
| 4 || I thought it was fun || 2 | | 4 || I thought it was fun || 2 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || 2, | | 5 || I was fully occupied with the game || 2,25 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,5 | ||
|- | |- | ||
| 7 || It gave me a bad mood || 0, | | 7 || It gave me a bad mood || 0,25 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 0,75 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 1,75 | ||
|- | |- | ||
| 10 || I felt competent || 2, | | 10 || I felt competent || 2,75 | ||
|- | |- | ||
| 11 || I thought it was hard || 1 | | 11 || I thought it was hard || 1 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,5 | ||
|- | |- | ||
| 13 || I forgot everything around me || 1,5 | | 13 || I forgot everything around me || 1,5 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2,5 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,25 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 2 | ||
|- | |- | ||
| 17 || I felt successful || 2 | | 17 || I felt successful || 2,25 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 2 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 3,25 | ||
|- | |- | ||
| 20 || I enjoyed it || 2,5 | | 20 || I enjoyed it || 2,5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2,25 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 1,5 | ||
|- | |- | ||
| 23 || I felt pressured || | | 23 || I felt pressured || 0 | ||
|- | |- | ||
| 24 || I felt irritable || 0, | | 24 || I felt irritable || 0,25 | ||
|- | |- | ||
| 25 || I lost track of time || 1, | | 25 || I lost track of time || 1,75 | ||
|- | |- | ||
| 26 || I felt challenged || 1 | | 26 || I felt challenged || 1,25 | ||
|- | |- | ||
| 27 || I found it impressive || 2,5 | | 27 || I found it impressive || 2,5 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || 2, | | 28 || I was deeply concentrated in the game || 2,5 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 1,25 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| 1,5 | | 30 || It felt like a rich experience|| 1,5 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || 1, | | 31 || I lost connection with the outside world || 1,5 | ||
|- | |- | ||
| 32 || I felt time pressure || 0 | | 32 || I felt time pressure || 0 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1 | ||
|} | |} | ||
Zeile 107: | Zeile 112: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): ''' | * Competence (Fragen 2, 10, 15, 17 und 21): '''2,813''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): ''' | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''3,438''' | ||
* Flow (Fragen 5, 13, 25, 28 und 31): ''' | * Flow (Fragen 5, 13, 25, 28 und 31): '''2,375''' | ||
* Tension/Annoyance (Fragen 22, 24 und 29): '''0, | * Tension/Annoyance (Fragen 22, 24 und 29): '''0,6''' | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): '''0, | * Challenge (Fragen 11, 23, 26, 32 und 33): '''0,813''' | ||
* Negative affect (Fragen 7, 8, 9 und 16): ''' | * Negative affect (Fragen 7, 8, 9 und 16): '''1,1875''' | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): ''' | * Positive affect (Fragen 1, 4, 6, 14 und 20): '''3,063''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |
Aktuelle Version vom 27. Juni 2024, 13:45 Uhr
Dies ist ein Playtest-Report des Teams Design Dynamos für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: MANDAGON
Playtester: Design Dynamos
Anzahl der durchgeführten Tests: 5
Interview
Was hat den Spieler*innen gefallen?
- Schöner Retro Art Style
- Sound Design, relaxende Musik
- Schöne Animationen
- Angenehmes Movement
- Pacing
- Einfach, simpel
Was hat den Spieler*innen nicht gefallen?
- es gibt kein Tutorial, man wird ins kalte Wasser geworfen, was anfangs zu Verwirrung führt
- Sprünge nicht anspruchsvoll
- Map nicht immer aufrufbar
Vorschläge für Verbesserungen
- Tutorial einfügen, Erklärung was zu machen ist
- Spiel schwerer machen
- Hinweise auf Teleporter
- Map immer aufrufbar machen
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 2,75 |
2 | I felt skilful | 1,75 |
3 | I was interested in the game's story | 1 |
4 | I thought it was fun | 2 |
5 | I was fully occupied with the game | 2,25 |
6 | I felt happy | 2,5 |
7 | It gave me a bad mood | 0,25 |
8 | I thought about other things | 0,75 |
9 | I found it tiresome | 1,75 |
10 | I felt competent | 2,75 |
11 | I thought it was hard | 1 |
12 | It was aesthetically pleasing | 3,5 |
13 | I forgot everything around me | 1,5 |
14 | I felt good | 2,5 |
15 | I was good at it | 2,25 |
16 | I felt bored | 2 |
17 | I felt successful | 2,25 |
18 | I felt imaginative | 2 |
19 | I felt that I could explore things | 3,25 |
20 | I enjoyed it | 2,5 |
21 | I was fast at reaching the game's targets | 2,25 |
22 | I felt annoyed | 1,5 |
23 | I felt pressured | 0 |
24 | I felt irritable | 0,25 |
25 | I lost track of time | 1,75 |
26 | I felt challenged | 1,25 |
27 | I found it impressive | 2,5 |
28 | I was deeply concentrated in the game | 2,5 |
29 | I felt frustrated | 1,25 |
30 | It felt like a rich experience | 1,5 |
31 | I lost connection with the outside world | 1,5 |
32 | I felt time pressure | 0 |
33 | I had to put a lot of effort into it | 1 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
- Competence (Fragen 2, 10, 15, 17 und 21): 2,813
- Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 3,438
- Flow (Fragen 5, 13, 25, 28 und 31): 2,375
- Tension/Annoyance (Fragen 22, 24 und 29): 0,6
- Challenge (Fragen 11, 23, 26, 32 und 33): 0,813
- Negative affect (Fragen 7, 8, 9 und 16): 1,1875
- Positive affect (Fragen 1, 4, 6, 14 und 20): 3,063