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{{Short description|2004 video game}}
A Game Design idea of the [[Goos]] 👻. 
{{good article}}
 
{{Use mdy dates|date=January 2018}}
'''''Goodisey''''' is an [[wikipedia:Action-adventure_game|action adventure]] [[wikipedia:Action_role-playing_game|RPG]] indie game in production by austrian indie studio '''Goos''' and is set to release for PC and Nintendo Switch in the year 2025.
{{Infobox video game
 
| title = Yume Nikki
{{Infobox Computer- und Videospiel
| image = Yume Nikki header image on Steam.jpg
|Titel          = Goodissey
| caption = [[Steam (service)|Steam]] artwork
|Entwickler      = [[GOOS]]
| developer = Kikiyama
|Publisher      = GOOS
| publisher = {{unbulleted list|Kikiyama{{efn|Self-published on Kikiyama's website prior to its 2018 Steam release}}|[[Playism]]}}
|Release        = 2025
| engine = [[RPG Maker 2003]]
|Plattform      = PC, Nintendo Switch, NES, SNES, SEGA GENESIS
| released = June 26, 2004
|Engine          = Unity
| genre = [[Adventure game|Adventure]]
|Thematik        =
| modes = [[Single-player]]
|Spielmodi      = Single Player
| platforms = [[Windows]]
|Sprache        = Englisch
|USK            = 7
|PEGI            = 7
|Genre          = Action Adventure RPG
}}
}}
{{nihongo foot|'''''Yume Nikki'''''|ゆめにっき||{{lit}} "Dream Diary"|group=lower-alpha}} is a 2004 [[adventure game]] created by [[pseudonym]]ous Japanese developer Kikiyama. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of [[Cutscene|cutscenes]] and unique gameplay sequences. The game was developed using [[RPG Maker 2003]] without a traditional plot or battle system. Gameplay instead focuses on exploration of the dream world.


''Yume Nikki'' was distributed as [[freeware]] on Kikiyama's personal website beginning in June 2004, with updates continuing until 2007. Despite its limited distribution format, it gained a [[cult following]] on the Japanese textboard [[2channel]] and later outside of Japan by its fan-made English translation. The game has received praise for its [[Surrealism|surreal]] visual style and emphasis on open-ended exploration; its [[nonlinear gameplay]] and lack of combat led some critics to describe it as a precursor to [[walking simulator|walking simulators]]. Its visual style and [[horror game|horror]] elements inspired numerous [[fangame]]s and influenced later [[Indie game|indie games]]. ''Yume Nikki'' was published on [[Steam (service)|Steam]] by [[Playism]] in 2018. A 3D [[Reboot (fiction)|reboot]], ''[[Yume Nikki: Dream Diary]]'', was also released the same year.
== Gameplay ==
 
Goodissey has the player manage their family shop during and go exploring the numerous dimensions in order to gather goodies/resources to progress in the game. Shop keeping involves managing goodies and receiving money, which the player can invest to upgrade the town/his equipment and buy resources to help him traverse the numerous dimensions. When not in the shop, the player explores the dimensions in which he must adapt to the dangerous conditions of the respective dimensions. The game has you explore dimensions like the Water World, Shadow Realm, Flower World, and Monster World, and more.
 
== Core Idea ==
Goodissey is a top down, pixel art style game, in which you gather Goodies from different worlds and bring them home to build up your shop. There are four unique worlds to explore with varying resources to collect and challenges to master in order to bring your Goodies home.
 
Bring the right equipment – collect as much Goodies as you can – Upgrade your shop and equipment – Repeat!
 
== Unique Selling Points ==


== Gameplay ==
Goodissey is a neatly designed exploring and build-up game, it is a relaxing experience that keeps you interested by letting you upgrade your shop, and by populating the town around you as you progress. At the launch of the game, you can explore four unique worlds in your expeditions, more are planned as DLCs. Due to the design of the game, infinite DLCs are possible, and gameplay captivates for a long time.
[[File:Yumenikki.png|left|thumb|Madotsuki on a staircase with the bicycle effect equipped, which increases her movement speed<ref name="PCGamer" />]]
== Game Mechanics ==
'''Preparation:'''
 
The player has an item inventory that has to be managed before engaging in an expedition. The inventory has limited spaced that can be filled up with helpful equipment that can be used during the expedition. Different items have different importance in different worlds.
 
For example: The oxygen tank is vital for the water world, because it is needed nearly everywhere, but the sword is only helpful sometimes, because there are only a few spots with enemies.
 
The player has to decide what he needs for what expedition.
 
'''Upgrades:'''
 
The player can upgrade his tools, his inventory spaces, and the shop as a whole. Tool upgrades improves their usefulness and help the player advance further into the worlds during expeditions. Inventory upgrades let the player bring more tools and therefore help the player gather more resources while on expeditions. Shop upgrades are expensive but give the player milestones to reach, a higher level shop sells better tool and inventory upgrades and also brand new tools.
 
'''Expeditions:'''
 
The player chooses which world to travel to for an expedition, during which he collects as many Goodies (=resources) as he can and tries to bring them home. Unique obstacles hinder the player to stay in the world, which the player can fight with his tools. Every Tool helps the player in some way in every world, but every world has a main feature that makes one specific tool essential, like an oxygen tank in the water world, a sword in the monster world, tinder boxes for the shadow world and running shoes for the plant world.
 
There are more tools that help the player in some way, but those 4 are the main tools for the four worlds.
 
'''Basic Mechanics:'''
 
Player Movement (WASD)
 
Tool Use (SPACE)
 
Switch Tool (Q – E)
 
Gather Resource (by moving over them)
 
Navigate through shop with Mouse
 
== Setting ==
Goodissey starts in the main characters bedroom, which is connected to the shop. At the beginning stage, the shop looks shabby and neglected. It is set on a meadow with not much around, except the four dimensions.
 
The recurring theme is that you need to gather different items to better survive and gather items in each of these four worlds.
 
'''Water World'''
 
This dimension is set underwater, the player can swim through, but has to watch out as the air is limited. To be able to spend more time in this environment, the player can equip their character with an oxygen tank.
 
'''Shadow World'''
 
As this world is a confusing labyrinth with many traps to look out for and is also completely dark, you need to take a light source with you in order to effectively move around.
 
'''Flower World'''


''Yume Nikki'' is an exploration-based [[adventure game]] with no dialogue, combat, or plot; there is also no way to reach a [[game over]].<ref name="Wired">{{cite magazine |last1=Muncy |first1=Julie |date=January 23, 2018 |title=The Mysterious Japanese Game That Took 14 Years To Officially Come Out |url=https://www.wired.com/story/yume-nikki-japanese-game-that-took-14-years-to-officially-come-out/ |magazine=[[Wired (magazine)|Wired]] |access-date=August 7, 2019 |archive-date=January 25, 2018 |archive-url=https://web.archive.org/web/20180125154245/https://www.wired.com/story/yume-nikki-japanese-game-that-took-14-years-to-officially-come-out/ |url-status=live }}</ref> The player controls a girl named Madotsuki who lives alone. The game begins inside her apartment, which the player is initially unable to leave.<ref name="HG101">{{Cite web |last=McSwain |first=Ryan |date=May 4, 2017 |title=Yume Nikki |url=http://www.hardcoregaming101.net/yume-nikki/ |access-date=2022-05-21 |website=Hardcore Gaming 101 |language=en-US |archive-date=March 2, 2022 |archive-url=https://web.archive.org/web/20220302203215/http://www.hardcoregaming101.net/yume-nikki/ |url-status=live }}</ref> The player can save their progress by sitting at Madotsuki's desk and writing in her [[dream diary]]. Sleeping in her bed causes Madotsuki to start dreaming.<ref name="Wired" />
Once you enter this dimension, you have to be fast. This area starts out as a desert with only one tiny plant to pick up. As soon as the player carries the plant, the world becomes luscious and green, but you have to keep the plant alive (by gathering soil and water drops) in order to benefit and find otherwise hidden resources. You can put the plant inside a pot to prevent losing the soil and therefore spend more time in this dimension.


Her dream begins in a room closely resembling her apartment. On leaving the room, Madotsuki enters an area commonly referred to as the Nexus, which contains a series of new doors. Each door leads to a different area in the dream world, with areas having distinct environments and designs.<ref name="HG101" /> The player's objective is to explore these areas and collect 24 different Effects, which change Madotsuki's appearance or equipment when used.<ref name="PCGamer">{{cite web |last1=Zavarise |first1=Giada |date=October 28, 2017 |title=The horrifying legacy of Yume Nikki, the homebrew game that became a phenomenon |url=http://www.pcgamer.com/the-horrifying-legacy-of-yume-nikki-the-homebrew-game-that-became-a-phenomenon/ |access-date=August 7, 2019 |website=[[PC Gamer]] |archive-date=January 13, 2018 |archive-url=https://web.archive.org/web/20180113041305/http://www.pcgamer.com/the-horrifying-legacy-of-yume-nikki-the-homebrew-game-that-became-a-phenomenon/ |url-status=live }}</ref><ref name="USgamer" /> Effects can be collected by interacting with certain objects and [[Non-player character|non-player characters]] (NPCs). Other objects can send Madotsuki to different areas. Throughout the game, random events occur, which can be [[Cutscene|cutscenes]] or have interactive elements.<ref name="Wired" /><ref name="HG101" /> The game's ending, unlocked after the player collects all 24 Effects,<ref name="PCGamer" /> shows Madotsuki jumping off of the balcony of her apartment.
'''Monster World'''


== Development and release ==
More and more enemies (monsters) appear and try to attack the player. By equipping the character with a weapon, you are able to survive longer.
''Yume Nikki'' was independently developed and published by Kikiyama, a [[pseudonym]]ous Japanese developer about whom very little is known.<ref name="Wired" /> They created the game using the [[RPG Maker 2003]] engine.<ref name="PCGamer" /><ref name="Eurogamer">{{Cite news |last=Reynolds |first=Matthew |date=2018-01-10 |title=Surreal cult classic Yume Nikki now available on Steam |language=en-gb |work=[[Eurogamer]] |url=https://www.eurogamer.net/yume-nikki-now-available-on-steam |access-date=2022-05-21 |archive-date=May 21, 2022 |archive-url=https://web.archive.org/web/20220521063438/https://www.eurogamer.net/yume-nikki-now-available-on-steam |url-status=live }}</ref> Kikiyama first shared a build of the game on June 26, 2004, on the Japanese [[textboard]] [[2channel]]. They continued to update the game until 2007, stopping at version 0.10.<ref name="PCGamer" /> After its initial release, it received a fan-made English translation.<ref name="Wired" /> From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory proposed that they could have died, possibly in the [[2011 Tōhoku earthquake and tsunami|2011 Tōhoku earthquake]].<ref name="Wired" /> On January 10, 2018,<ref name="Steam">{{Cite web |title=Yume Nikki on Steam |url=https://store.steampowered.com/app/650700/Yume_Nikki/ |access-date=2022-05-21 |website=[[Steam (service)|Steam]] |language=en |archive-date=May 13, 2022 |archive-url=https://web.archive.org/web/20220513113559/https://store.steampowered.com/app/650700/Yume_Nikki/ |url-status=live }}</ref> ''Yume Nikki'' was released on [[Steam (service)|Steam]] by publisher [[Playism]], and [[Kadokawa Corporation|Kadokawa Games]], the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project.<ref name="Wired" /><ref name="Countdown">{{cite web|url=https://www.polygon.com/2018/1/10/16873602/yume-nikki-steam-download-new-project-dream-diary-sequel|title=A disturbing cult classic finally hits Steam, with a follow-up on the way|last1=Frank|first1=Allegra|date=January 10, 2018|website=[[Polygon (website)|Polygon]]|access-date=January 10, 2018|archive-date=January 10, 2018|archive-url=https://web.archive.org/web/20180110193626/https://www.polygon.com/2018/1/10/16873602/yume-nikki-steam-download-new-project-dream-diary-sequel|url-status=live}}</ref> In 2023, Kikiyama was interviewed by [[Toby Fox]] in his ''[[Famitsu]]'' column.<ref>{{Cite web |last=Diaz |first=Ana |date=2023-02-03 |title=Undertale’s creator conducted an interview with a cult-hit RPG dev, and it’s bizarre |url=https://www.polygon.com/23585012/toby-fox-yume-nikki-undertale-kikiyama-famintsu-interview |access-date=2023-02-23 |website=Polygon |language=en-US}}</ref>
[[Datei:Layout example.png|mini|Layout example]]


== Reception ==
''Yume Nikki'' received positive critical reception for its unique, [[Surrealism|surreal]] visual style.<ref name="Wired" /><ref name="HG101" /><ref name="RPSLegacy">{{Cite news |last=Zavarise |first=Giada |date=2018-01-15 |title=Yume Nikki's legacy: an invitation to dream |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/yume-nikki-legacy-introduction |url-status=live |access-date=2022-05-22 |archive-url=https://web.archive.org/web/20220522054628/https://www.rockpapershotgun.com/yume-nikki-legacy-introduction |archive-date=May 22, 2022}}</ref> Its visual style has been compared to the 16-bit graphics of ''[[EarthBound]]''.<ref name="HG101" /> Ryan McSwain, writing for ''[[Hardcore Gaming 101]]'', remarked that the game created surprisingly good visuals by using layering effects and "eye-catching animations". He also praised the game's music and sound design.<ref name="HG101" /> Giada Zavarise of ''[[Rock Paper Shotgun]]'' said that the game's pixel-art style influenced a movement of indie horror games like ''[[Ao Oni]]'' and ''[[Ib (video game)|Ib]]''. She also attributed some of the game's popularity to the fact that its "dreamy" imagery invites speculation about its meaning.<ref name="RPSLegacy" /> ''[[Wired (magazine)|Wired]]'s'' Julie Muncy also pointed to the game's surreal imagery and said that it appeals to those interested in [[dream interpretation]].<ref name="Wired" />


The gameplay and atmosphere were also well-received by critics, who identified the game's emphasis on exploration as a major appeal.<ref name="Wired" /><ref name="HG101" /><ref name="RPSLegacy" /> Some critics called it an early example of a [[walking simulator]].<ref name="PCGamer" /><ref name="RPSLegacy" /> Muncy described it as being "rich in atmospheric dream worlds" and said its surreal world-building logic creates uneasiness in players.<ref name="Wired" /> McSwain and Zavarise agreed that the game's world was enjoyable to explore and had distinct and interesting locations. They both criticized the lack of any guides or maps, which made it too easy for the player to get stuck.<ref name="HG101" /><ref name="RPSLegacy" /> McSwain also criticized the game's random events for being too difficult to encounter due to their rarity.<ref name="HG101" /> Zavarise specifically said the early parts of the game, before the player is able to memorize paths and landmarks, were the most likely to drive new players away.<ref name="RPSLegacy" />
'''<big>Potentially more to come ;)</big>'''


== Legacy ==
== Charakter ==
Originally receiving a limited Japanese-only release, ''Yume Nikki'' later gained a larger [[cult following]] in the West, due in part to its fan-made English translation.<ref name="Wired" /><ref name="RPSLegacy" /> Gita Jackson of ''[[Kotaku]]'' also attributed this following to the game's "unusual visual style and oppressive tone".<ref name="KotakuStory">{{cite web |last1=Jackson |first1=Gita |date=January 16, 2018 |title=The Horror Game Developer Who Disappeared For A Decade |url=https://kotaku.com/the-horror-game-developer-who-disappeared-for-a-decade-1822123563 |url-status=live |archive-url=https://web.archive.org/web/20181022153217/https://kotaku.com/the-horror-game-developer-who-disappeared-for-a-decade-1822123563 |archive-date=October 22, 2018 |access-date=August 7, 2019 |website=[[Kotaku]]}}</ref> Caty McCarthy of ''[[USgamer]]'' compared its proliferation across the internet in the mid-2000s to that of ''[[Cave Story]]''.<ref name="USgamer">{{Cite web |last=McCarthy |first=Caty |date=2018-01-10 |title=Over a Decade Later, Yume Nikki Wakes Up on Steam |url=https://www.usgamer.net/articles/over-a-decade-later-yume-nikki-wakes-up-on-steam |access-date=2022-09-17 |website=USgamer |language=en |archive-date=July 30, 2022 |archive-url=https://web.archive.org/web/20220730014506/https://www.usgamer.net/articles/over-a-decade-later-yume-nikki-wakes-up-on-steam |url-status=live }}</ref> Due to the game's open-ended nature and the accessibility offered by the RPG Maker software, ''Yume Nikki'' has inspired the creation of a number of [[Fangame|fangames]], some of which have attempted to explore theories about the original game;<ref name="PCGamer" /> notable fangames include ''{{nihongo foot|Yume 2kki|ゆめ2っき|group=lower-alpha}}'' and ''.flow''.<ref name="HG101" /><ref name="RPSLegacy" /> It has also influenced other [[Indie game|indie games]], including ''Ao Oni'', ''Ib'', ''[[Lisa: The First]]'', and ''Undertale.''<ref name="RPSLegacy" /><ref name="KotakuStory" /><ref name="IGNsteam">{{cite web |last1=Rad |first1=Chloi |date=January 10, 2018 |title=Cult Horror Game Yume Nikki Hits Steam, New Project Teased |url=https://www.ign.com/articles/2018/01/10/cult-horror-game-yume-nikki-hits-steam-new-project-teased |url-status=live |archive-url=https://web.archive.org/web/20190805205138/https://www.ign.com/articles/2018/01/10/cult-horror-game-yume-nikki-hits-steam-new-project-teased |archive-date=August 5, 2019 |access-date=August 7, 2019 |website=[[IGN]]}}</ref> In January 2018, games journalist Lewis Denby started a [[podcast]] named ''Dream Diary'' which explores the history and theories surrounding the game's origins and its rise in popularity.<ref name="USgamer" /><ref name="IGNsteam" />
You are the child of a shop owner. You provide your little village with all sorts of of resource that you and your father collect in the nearby areas.


=== Related media ===
But one day your father leaves you in charge of the shop. As he does not return for days, you get worried and start searching for him while still maintaining the shop.
''Yume Nikki'' has seen semi-official<ref name="Wired" /> adaptations into a [[manga]] and [[light novel]].<ref name="PCGamer" /> The manga was illustrated by [[Hitoshi Tomizawa]], and was serialized in [[Takeshobo]]'s web magazine ''Manga Life Win+'' beginning in May 2013.<ref name="NlabManga">{{Cite web |title=再現度高いぞ!? 「ゆめにっき」Web漫画連載がついにスタート |url=https://nlab.itmedia.co.jp/nl/articles/1305/20/news133.html |access-date=2022-05-22 |website=ねとらぼ |language=ja |archive-date=May 22, 2022 |archive-url=https://web.archive.org/web/20220522021301/https://nlab.itmedia.co.jp/nl/articles/1305/20/news133.html |url-status=live }}</ref><ref name="ANNAdaptations" /> The light novel is titled ''{{nihongo foot|Yume Nikki: I Am Not in Your Dream,|ゆめにっき —あなたの夢に私はいない—|Yume Nikki: Anata no Yume ni Watashi wa Inai|group=lower-alpha}}'' and was written by Akira and illustrated by Aco Arisaka.<ref name="ANNAdaptations">{{cite web |last1=Nelkin |first1=Sarah |date=January 3, 2013 |title=Yume Nikki Surreal Horror Game Gets Novel, Manga Adaptations |url=https://www.animenewsnetwork.com/interest/2013-03-01/yume-nikki-surreal-horror-game-gets-novel-manga-adaptations |access-date=August 7, 2019 |website=[[Anime News Network]] |archive-date=March 3, 2013 |archive-url=https://web.archive.org/web/20130303002247/https://www.animenewsnetwork.com/interest/2013-03-01/yume-nikki-surreal-horror-game-gets-novel-manga-adaptations |url-status=live }}</ref> It was licensed for digital distribution in English by [[J-Novel Club]].<ref name="IGNsteam" /> ''[[PC Gamer]]'' reported that the manga and light novel were criticized for providing explanations for things the game had left open to interpretation, and the ''Yume Nikki'' merchandise distributor stated that the adaptations were not created as canonical extensions of Kikiyama's original ideas.<ref name="PCGamer" />


==== ''Yume Nikki: Dream Diary'' ====
== Spielziel ==
{{main|Yume Nikki: Dream Diary}}
The main goal of the game is to take care of your family's shop by expanding and upgrading it with the items you collected.
Along with the release of ''Yume Nikki'' on Steam, a two-week countdown appeared on the Kadokawa Games website.<ref name="Wired" /><ref name="Countdown" /> At the end of the countdown, a [[Reboot (fiction)|reboot]] called ''[[Yume Nikki: Dream Diary]]'' was announced. The game, which is rendered in [[3D computer graphics|3D]],<ref name="GematsuReboot" /> was developed by Kadokawa under the supervision of Kikiyama, and features some design concepts and characters left unused in the original game.<ref name="GematsuReboot">{{cite web |last1=Romano |first1=Sal |date=January 25, 2018 |title=Yume Nikki: Dream Diary is a 3D reboot, launches for PC on February 23 |url=https://gematsu.com/2018/01/yume-nikki-dream-diary-3d-reboot-launches-pc-february-23 |url-status=live |archive-url=https://web.archive.org/web/20180203002307/https://gematsu.com/2018/01/yume-nikki-dream-diary-3d-reboot-launches-pc-february-23 |archive-date=February 3, 2018 |access-date=25 January 2018 |website=Gematsu}}</ref><ref name="IGNsequel">{{cite web |last1=Rad |first1=Chloi |date=February 27, 2019 |title=Yume Nikki: Dream Diary Revealed, a 'Reboot' of 2004 Cult Horror Game |url=http://www.ign.com/articles/2018/01/25/yume-nikki-dream-diary-revealed |url-status=live |archive-url=https://web.archive.org/web/20180130134832/http://www.ign.com/articles/2018/01/25/yume-nikki-dream-diary-revealed |archive-date=January 30, 2018 |access-date=29 January 2018 |website=[[IGN]] |publication-date=January 24, 2018}}</ref> Many of the characters and locations from the original returned in the reboot, and [[Puzzle video game|puzzle]] and [[Platform game|platforming]] elements were added.<ref name="IGNswitch" /> It was released on Steam on February 23, 2018<ref name="IGNsequel" /> and for the [[Nintendo Switch]] on February 21, 2019.<ref name="IGNswitch">{{cite web |last1=Rad |first1=Chloi |date=February 27, 2019 |title=Yume Nikki: Dream Diary Launching on Nintendo Switch |url=https://www.ign.com/articles/2019/02/15/yume-nikki-dream-diary-launching-on-nintendo-switch |access-date=17 February 2019 |website=[[IGN]] |publication-date=February 15, 2019 |archive-date=February 18, 2019 |archive-url=https://web.archive.org/web/20190218023045/https://www.ign.com/articles/2019/02/15/yume-nikki-dream-diary-launching-on-nintendo-switch |url-status=live }}</ref>


''Dream Diary'' received "mixed or average reviews" according to [[review aggregator|review aggregate]] site [[Metacritic]].<ref name="MetacriticSequel">{{Cite web |title=YUMENIKKI -DREAM DIARY- for PC Reviews |url=https://www.metacritic.com/game/pc/yumenikki--dream-diary- |url-status=live |archive-url=https://web.archive.org/web/20211110090347/https://www.metacritic.com/game/pc/yumenikki--dream-diary- |archive-date=November 10, 2021 |access-date=2022-05-25 |website=[[Metacritic]] |publisher=[[CBS Interactive]] |language=en}}</ref> Critics comparing the two games generally felt that ''Dream Diary'' was not as good as the original.<ref name=":0">{{Cite news |last=Smith |first=Adam |date=2018-02-26 |title=Wot I Think: Yume Nikki - Dream Diary |language=en |work=[[Rock, Paper, Shotgun]] |url=https://www.rockpapershotgun.com/yume-nikki-dream-diary-review |url-status=live |access-date=2022-05-21 |archive-url=https://web.archive.org/web/20210421114343/https://www.rockpapershotgun.com/yume-nikki-dream-diary-review |archive-date=April 21, 2021}}</ref><ref name=":1">{{Cite web |last=Lopez |first=Azario |date=2018-03-06 |title=Yume Nikki -Dream Diary- Review -- Now, Wake Up |url=https://www.dualshockers.com/yume-nikki-dream-diary-review-now-wake/ |url-status=live |archive-url=https://web.archive.org/web/20211110022535/https://www.dualshockers.com/yume-nikki-dream-diary-review-now-wake/ |archive-date=November 10, 2021 |access-date=2022-05-21 |website=DualShockers |language=en}}</ref><ref name=":2">{{Cite web |last=Lynn |first=Kevin |date=2019-08-12 |title=Yume Nikki – Dream Diary review |url=https://adventuregamers.com/articles/view/38126 |access-date=2022-09-17 |website=[[Adventure Gamers]] |language=en |archive-date=November 24, 2021 |archive-url=https://web.archive.org/web/20211124045047/https://adventuregamers.com/articles/view/38126 |url-status=live }}</ref> Adam Smith of ''Rock Paper Shotgun'' said that it had lost the "mysterious horror and charm" of the original.<ref name=":0" /> Azario Lopez of ''DualShockers'' felt that the developers' passion for the original game was apparent in ''Dream Diary''{{'s}} visuals and sound design, but felt that it could ultimately never live up to the standard of the original.<ref name=":1" /> Kevin Lynn of ''[[Adventure Gamers]]'' felt that ''Dream Diary's'' visuals were a "solid translation" of the original's into 3D, but said ''Yume Nikki''{{'s}} defining open-ended gameplay had been sacrificed in favor of adventure game tropes.<ref name=":2" />
Another (main) goal is to explore the mystery of your missing father. There are several hints to be found throughout the dimensions .


== Notes ==
== Art Style und Game Look ==
{{Notelist}}
[[Datei:Inspiration darkness.jpg|links|mini|600x600px|Darkness inspo]]
[[Datei:Moonlighter shop.jpg|mini|600x600px|Shop Inspiration]]
[[Datei:Moonlighter night.jpg|links|mini|550x550px|Ready for adventure Inspiration]]
[[Datei:Zelda inspo.jpg|zentriert|mini|600x600px|Overworld Inspo]]


== References ==
== Zielgruppe ==
{{Reflist}}
Rated PEGI 7 for Violence. There is mild violence towards characters that lacks any apparent harm or injury. Battles result in the loss of health points but no visible injuries.


== External links ==
= Game Art =
* [https://www3.nns.ne.jp/~tk-mto/ Kikiyama's website] {{in lang|ja}}
== Enemies ==
* {{cite web | url=http://yumenikki.net/ | title=Project YUMENIKKI | archive-url=https://web.archive.org/web/20190817111812/http://yumenikki.net:80/ |archive-date=August 17, 2019 |url-status=usurped}} {{in lang|ja}}
[[Datei:Waspo.png|mini|Live Waspo]]
* [http://yume-nikki.com/ ''Yume Nikki: Dream Diary'' official website]
[[Datei:Dead waspo munch.gif|ohne|mini|Debris Waspo]]


{{Portalbar|Japan|Video games}}
== Character and Equipment ==
{{Authority control}}
[[Datei:Potald fast.gif|mini|Flower World Pot - Potald]]
[[Datei:Main Protagonist-Player Character Goody.jpg|ohne|mini|Player Character "Goody"]]


[[Category:2004 video games]]
== Environment Art - Flower World ==
[[Category:Adventure games]]
[[Datei:Screenshotgoody.png|links|mini|600x600px|Screenshot of gameplay]]
[[Category:Freeware games]]
[[Datei:Environment Plant world 1000x500.jpg|mini|600x600px]]
[[Category:Indie video games]]
[[Kategorie:Game Design]]
[[Category:Manga Life Win manga]]
[[Kategorie:Game Design im SS 2023]]
[[Category:2000s horror video games]]
[[Kategorie:Game Art im SS 2023]]
[[Category:RPG Maker games]]
[[Category:Seinen manga]]
[[Category:Single-player video games]]
[[Category:Surrealist video games]]
[[Category:Video games about nightmares]]
[[Category:Video games developed in Japan]]
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[[Category:Windows games]]
[[Category:Windows-only games]]
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[[Category:Video games about dreams]]

Aktuelle Version vom 11. Mai 2023, 10:45 Uhr

A Game Design idea of the Goos 👻.

Goodisey is an action adventure RPG indie game in production by austrian indie studio Goos and is set to release for PC and Nintendo Switch in the year 2025.

Goodissey
StudioGOOS
PublisherGOOS
Erstveröffent-
lichung
2025
PlattformPC, Nintendo Switch, NES, SNES, SEGA GENESIS
Spiel-EngineUnity
GenreAction Adventure RPG
SpielmodusSingle Player
SpracheEnglisch
Altersfreigabe
USK ab 7 freigegeben
USK ab 7 freigegeben
PEGI ab 7 Jahren empfohlen
PEGI ab 7 Jahren empfohlen

Gameplay

Goodissey has the player manage their family shop during and go exploring the numerous dimensions in order to gather goodies/resources to progress in the game. Shop keeping involves managing goodies and receiving money, which the player can invest to upgrade the town/his equipment and buy resources to help him traverse the numerous dimensions. When not in the shop, the player explores the dimensions in which he must adapt to the dangerous conditions of the respective dimensions. The game has you explore dimensions like the Water World, Shadow Realm, Flower World, and Monster World, and more.

Core Idea

Goodissey is a top down, pixel art style game, in which you gather Goodies from different worlds and bring them home to build up your shop. There are four unique worlds to explore with varying resources to collect and challenges to master in order to bring your Goodies home.

Bring the right equipment – collect as much Goodies as you can – Upgrade your shop and equipment – Repeat!

Unique Selling Points

Goodissey is a neatly designed exploring and build-up game, it is a relaxing experience that keeps you interested by letting you upgrade your shop, and by populating the town around you as you progress. At the launch of the game, you can explore four unique worlds in your expeditions, more are planned as DLCs. Due to the design of the game, infinite DLCs are possible, and gameplay captivates for a long time.

Game Mechanics

Preparation:

The player has an item inventory that has to be managed before engaging in an expedition. The inventory has limited spaced that can be filled up with helpful equipment that can be used during the expedition. Different items have different importance in different worlds.

For example: The oxygen tank is vital for the water world, because it is needed nearly everywhere, but the sword is only helpful sometimes, because there are only a few spots with enemies.

The player has to decide what he needs for what expedition.

Upgrades:

The player can upgrade his tools, his inventory spaces, and the shop as a whole. Tool upgrades improves their usefulness and help the player advance further into the worlds during expeditions. Inventory upgrades let the player bring more tools and therefore help the player gather more resources while on expeditions. Shop upgrades are expensive but give the player milestones to reach, a higher level shop sells better tool and inventory upgrades and also brand new tools.

Expeditions:

The player chooses which world to travel to for an expedition, during which he collects as many Goodies (=resources) as he can and tries to bring them home. Unique obstacles hinder the player to stay in the world, which the player can fight with his tools. Every Tool helps the player in some way in every world, but every world has a main feature that makes one specific tool essential, like an oxygen tank in the water world, a sword in the monster world, tinder boxes for the shadow world and running shoes for the plant world.

There are more tools that help the player in some way, but those 4 are the main tools for the four worlds.

Basic Mechanics:

Player Movement (WASD)

Tool Use (SPACE)

Switch Tool (Q – E)

Gather Resource (by moving over them)

Navigate through shop with Mouse

Setting

Goodissey starts in the main characters bedroom, which is connected to the shop. At the beginning stage, the shop looks shabby and neglected. It is set on a meadow with not much around, except the four dimensions.

The recurring theme is that you need to gather different items to better survive and gather items in each of these four worlds.

Water World

This dimension is set underwater, the player can swim through, but has to watch out as the air is limited. To be able to spend more time in this environment, the player can equip their character with an oxygen tank.

Shadow World

As this world is a confusing labyrinth with many traps to look out for and is also completely dark, you need to take a light source with you in order to effectively move around.

Flower World

Once you enter this dimension, you have to be fast. This area starts out as a desert with only one tiny plant to pick up. As soon as the player carries the plant, the world becomes luscious and green, but you have to keep the plant alive (by gathering soil and water drops) in order to benefit and find otherwise hidden resources. You can put the plant inside a pot to prevent losing the soil and therefore spend more time in this dimension.

Monster World

More and more enemies (monsters) appear and try to attack the player. By equipping the character with a weapon, you are able to survive longer.

Layout example


Potentially more to come ;)

Charakter

You are the child of a shop owner. You provide your little village with all sorts of of resource that you and your father collect in the nearby areas.

But one day your father leaves you in charge of the shop. As he does not return for days, you get worried and start searching for him while still maintaining the shop.

Spielziel

The main goal of the game is to take care of your family's shop by expanding and upgrading it with the items you collected.

Another (main) goal is to explore the mystery of your missing father. There are several hints to be found throughout the dimensions .

Art Style und Game Look

Darkness inspo
Shop Inspiration
Ready for adventure Inspiration
Overworld Inspo

Zielgruppe

Rated PEGI 7 for Violence. There is mild violence towards characters that lacks any apparent harm or injury. Battles result in the loss of health points but no visible injuries.

Game Art

Enemies

Live Waspo
Debris Waspo

Character and Equipment

Flower World Pot - Potald
Player Character "Goody"

Environment Art - Flower World

Screenshot of gameplay