Mimpi Dreams (Playtest von Yeet the Sheep): Unterschied zwischen den Versionen

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! Frage !! Statement !! Durchschnittlicher Wert
! Frage !! Statement !! Durchschnittlicher Wert
|-
|-
| 1 || I felt content || 0,0
| 1 || I felt content || 2,6
|-
|-
| 2 || I felt skilful || 0,0
| 2 || I felt skilful || 2,8
|-
|-
| 3 || I was interested in the game's story || 0,0
| 3 || I was interested in the game's story || 2,4
|-
|-
| 4 || I thought it was fun || 0,0
| 4 || I thought it was fun || 3
|-
|-
| 5 || I was fully occupied with the game || 0,0
| 5 || I was fully occupied with the game || 2,6
|-
|-
| 6 || I felt happy || 0,0
| 6 || I felt happy || 2,6
|-
|-
| 7  || It gave me a bad mood || 0,0
| 7  || It gave me a bad mood || 1
|-
|-
| 8 || I thought about other things || 0,0
| 8 || I thought about other things || 1,8
|-
|-
| 9 || I found it tiresome || 0,0
| 9 || I found it tiresome ||1,6
|-
|-
| 10 || I felt competent || 0,0
| 10 || I felt competent || 2,4
|-
|-
| 11 || I thought it was hard || 0,0
| 11 || I thought it was hard || 0,6
|-
|-
| 12 || It was aesthetically pleasing || 0,0
| 12 || It was aesthetically pleasing || 3,6
|-
|-
| 13 || I forgot everything around me || 0,0
| 13 || I forgot everything around me || 1,2
|-
|-
| 14 || I felt good || 0,0
| 14 || I felt good || 2,4
|-
|-
| 15 || I was good at it || 0,0
| 15 || I was good at it || 3,2
|-
|-
| 16 || I felt bored || 0,0
| 16 || I felt bored || 1
|-
|-
| 17 || I felt successful || 0,0
| 17 || I felt successful || 2,2
|-
|-
| 18 || I felt imaginative || 0,0
| 18 || I felt imaginative || 1,6
|-
|-
| 19 || I felt that I could explore things || 0,0
| 19 || I felt that I could explore things || 1,2
|-
|-
| 20 || I enjoyed it || 0,0
| 20 || I enjoyed it || 2,6
|-
|-
| 21 || I was fast at reaching the game's targets || 0,0
| 21 || I was fast at reaching the game's targets || 2,6
|-
|-
| 22 || I felt annoyed || 0,0
| 22 || I felt annoyed || 1
|-
|-
| 23 || I felt pressured || 0,0
| 23 || I felt pressured || 0,4
|-
|-
| 24 || I felt irritable || 0,0
| 24 || I felt irritable || 0,8
|-
|-
| 25 || I lost track of time || 0,0
| 25 || I lost track of time || 0,6
|-
|-
| 26 || I felt challenged || 0,0
| 26 || I felt challenged || 1,2
|-
|-
| 27 || I found it impressive || 0,0
| 27 || I found it impressive || 1,6
|-
|-
| 28 || I was deeply concentrated in the game || 0,0
| 28 || I was deeply concentrated in the game || 1,4
|-
|-
| 29 || I felt frustrated || 0,0
| 29 || I felt frustrated ||1
|-
|-
| 30 || It felt like a rich experience|| 0,0
| 30 || It felt like a rich experience|| 1,4
|-
|-
| 31 || I lost connection with the outside world || 0,0
| 31 || I lost connection with the outside world || 0,2
|-
|-
| 32 || I felt time pressure || 0,0
| 32 || I felt time pressure || 0,4
|-
|-
| 33 || I had to put a lot of effort into it || 0,0
| 33 || I had to put a lot of effort into it || 0,6
|}
|}



Version vom 2. Juni 2022, 16:22 Uhr

Dies ist ein Playtest-Report des Teams Beispiel:Example Team für das Fach Game Design Fundamentals.

Playtest-Details

Spiel: Mimpi Dreams

Playtester: Rocket

Interview

Was hat den Spieler*innen gefallen?

Miriam:

Flo:

Jakob:

Jan:

Leon:

Was hat den Spieler*innen nicht gefallen?

Miriam:

Flo:

Jakob:

Jan:

Leon:

Vorschläge für Verbesserungen

Miriam:

Flo:

Jakob:

Jan:

Leon:

Game Experience Questionnaire Resultat

Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.

Frage Statement Durchschnittlicher Wert
1 I felt content 2,6
2 I felt skilful 2,8
3 I was interested in the game's story 2,4
4 I thought it was fun 3
5 I was fully occupied with the game 2,6
6 I felt happy 2,6
7 It gave me a bad mood 1
8 I thought about other things 1,8
9 I found it tiresome 1,6
10 I felt competent 2,4
11 I thought it was hard 0,6
12 It was aesthetically pleasing 3,6
13 I forgot everything around me 1,2
14 I felt good 2,4
15 I was good at it 3,2
16 I felt bored 1
17 I felt successful 2,2
18 I felt imaginative 1,6
19 I felt that I could explore things 1,2
20 I enjoyed it 2,6
21 I was fast at reaching the game's targets 2,6
22 I felt annoyed 1
23 I felt pressured 0,4
24 I felt irritable 0,8
25 I lost track of time 0,6
26 I felt challenged 1,2
27 I found it impressive 1,6
28 I was deeply concentrated in the game 1,4
29 I felt frustrated 1
30 It felt like a rich experience 1,4
31 I lost connection with the outside world 0,2
32 I felt time pressure 0,4
33 I had to put a lot of effort into it 0,6

Auswertung der Komponenten

Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:

  • Competence (Fragen 2, 10, 15, 17 und 21): 0,0
  • Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 0,0
  • Flow (Fragen 5, 13, 25, 28 und 31): 0,0
  • Tension/Annoyance (Fragen 22, 24 und 29): 0,0
  • Challenge (Fragen 11, 23, 26, 32 und 33): 0,0
  • Negative affect (Fragen 7, 8, 9 und 16): 0,0
  • Positive affect (Fragen 1, 4, 6, 14 und 20): 0,0