PING Revenger: Unterschied zwischen den Versionen
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== Vision Statement == | == Vision Statement == | ||
{{Infobox Team | Our game works with the handicap of an artificial internet ping that brings a challenge to completing our level{{Infobox Team | ||
| Name = PING Revenger (Working title) | | Name = PING Revenger (Working title) | ||
| Logobeschreibung = | | Logobeschreibung = |
Version vom 23. April 2022, 14:30 Uhr
Vision Statement
Our game works with the handicap of an artificial internet ping that brings a challenge to completing our level
PING Revenger (Working title) | |
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Allgemeine Informationen | |
Lehrveranstaltung | Game Design Fundamentals |
Semester | SS 2022 |
Mitglieder | |
Game Design |
Florian Zitzmann |
Programming |
Sebastian Engel |
Level Design |
Lukas Kratzer |
Story and Project Management |
Mihajlo Miletic |
Sound |
Maximilian Strohmayr |
Game Mechanics
Level Design
Story
The main character is an anti-virus program with the name „speedy pinguin“ (cuz mcaffe baaaad), which was recently installed on an old pc of a man, because it has been acting up and running quite slowly. The reason? The King Pin of viruses named Kin Ping, or just King Ping for short. It has been reaking heavoc on the pc and it is the sole duty of the anti-virus program to rid this computer off that powerful virus! But how do they do that? speedy pinguin needs to parkour all over the code of all the programs on the pc, which are the individual levels. In these the anti-virus program needs to find and destroy snippets of malware to finish the level. However, speedy pinguin can’t take all the time in the world searching for them, since the malware makes the pc’s inner ping (bro idk fuck it pcs haben an inneren ping absofort) rise constantly. This increasing ping affects the a-v program in one specific way: it screwes with all sorts of movement, trying to prolong and even completely stop the program from finding the malware.