Deep Down: Unterschied zwischen den Versionen
→Level Design
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==Level Design== | ==Level Design== | ||
[[Datei:Level Concept.png|mini|351x351px]] | |||
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* Present Area: This area introduces one-way-loop side paths which connect two positions on the main path and can only be entered from one side. The side paths have junctions now, as well. | * Present Area: This area introduces one-way-loop side paths which connect two positions on the main path and can only be entered from one side. The side paths have junctions now, as well. | ||
* Future Area: In this area the player has to combine his knowledge about the different side paths to choose the best route trough the area. There will be a lot of one-way-paths to create confusion. | * Future Area: In this area the player has to combine his knowledge about the different side paths to choose the best route trough the area. There will be a lot of one-way-paths to create confusion. | ||
'''Early level diagram:''' | |||
==Story== | ==Story== |