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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
| Titel          = Divine Meltdown Chapter I.
| Titel          = Divine Meltdown Chapter I.
| Bild            =
| Originaltitel  = Divine Meltdown Chapter I.
| Beschreibung    =  
| Entwickler      = GodDamnTeam
| Entwickler      =  
| Publisher      = GodDamnStudio
| Designer        =
| Release        = 2024
| Komponist      =
| Plattform      = Windows, MAC OS
| Publisher      =  
| Engine          = Unity
| Release        =  
| Genre          = Puzzle Game
| Plattform      =  
| Bedienung      = Maus und Tastatur
| Engine          =  
| Media          = Download
| Genre          =  
| Copyright      = Copyright
| Thematik        =
| Languages      = English
| Spielmodi      = Single-player
| USK            = 12
| Bedienung      = Keyboard, Maus
| PEGI            = 12
| Medien          =  
| Kopierschutz    =  
| Sprache        =
| AktuelleVersion =  
| USK            =  
| PEGI            =  
| Info            =
}}
}}


Dies ist ein Spielkonzept von [[GodDamnTeam]].  
This is the Wiki site of Divine Meltdown Chapter I.
 
== Links ==
* Pr-Page: [https://hub.hagenberg.games/s/divine-meltdown-chapter-i/ Hagenberg Games Hub]
* Repository: [https://github.com/Game-Production-2-SS-2024/gap2-goddamnteam GitHub-Repository]
* Projektplanung: [https://github.com/orgs/Game-Production-2-SS-2024/projects/20 GitHub-Backlog]
 
== Roles and Tasks in the Team ==
 
{| class="wikitable sortable"
|+
!Name
!Tasks
|-
|Lilli Ölsinger
|Projektmanagement, Story, Programming, Game Design
|-
|Leonie Sattlecker
|Projektmanagement, Story, Game Art, Level Design
|-
|Anna Mittermayr
|Game Art, Game Design, Story
|-
|Maksym Zinchenko
|Level Design, Audio, Programming
|-
|Verena Treul
|Game Design, Game Art
|-
|Jonathan Kirchsteiger
|Programming, Level Design, Audio
|}
 
== Vision Statement ==
 
In Divine Meltdown, the player embarks on a transformative journey that embodies the essence of how even the darkest depths can shine with radiant splendor and glory. Power gained through battle will allow the player to work their way from the bottom to the top and resurrect or take the place of the supreme god using artifacts collected along the journey.
 
==Play Mechanics==
 
The main mechanics of the game are, on the one hand, solving puzzles, which can be divided into different difficulty categories so as not to lose the player's attention; and, on the other hand, light powers, which can be used to stun the end boss of this chapter. The player wanders through the game with these two main components to get to know the player and the story of the game.
 
 
==Level Design==
[[Datei:WorldDivineMeltdown.webp|mini|rechts]]
 
Divine Meltdown is an immersive open-world game that takes players to a divine world filled with floating islands. Players can explore the world, collect four artifacts, and create their own adventures. Various creatures are at their side, from friendly companions to challenging enemies.
 
The individual levels are puzzle games in which players must solve difficult puzzles and complete boss tasks in different sections. Each chapter has 2-3 unique puzzles that challenge the player. A life limit increases the pressure in the final puzzles. To avoid damage and defeat the boss in time, players must act cleverly and quickly, as their lives are limited. A captivating story and the variety of puzzles ensure long-lasting fun for players of all ages.
 
 
 
==Story==
 
Our female protagonist, Aya, worried about the disappearance of the oldest god, strives to unravel the truth and find him again. Odin, a petite little lion, acts as her loyal companion and messenger of the goddess. Although Aya is one of the lesser gods, she has abilities such as the creation of light that help her solve puzzles. By solving several puzzles and gathering information about the disappearance of the oldest god, she hopes to offer help. But as she collects artifacts to enhance her powers, more powerful gods stand in her way and must defeat them.
 
==Characters==
 
{| class="wikitable sortable"
|+
!Name
!Picture
|-
|Aya
|
[[Datei:Aya.jpg|mini|zentriert]]
|-
|Odin
|
[[Datei:Odin.webp|mini|zentriert]]
|-
|Villagers
|[[Datei:Npc1.jpg|mini|zentriert]][[Datei:Npc2.jpg|mini|zentriert]]
|-
|Lord Driton
|
[[Datei:Lord Driton.jpg|mini|zentriert]]
|}
 
==User Interface==
The interface is structured like a normal 3rd person game. A life bar consisting of 3 golden hearts is displayed on the top left corner of the screen as soon as the player triggers the boss fight.
[[Datei:Lebensanzeige.png|mini|zentriert]]
 
 
==Homescreen==
The home screen has the options Play, Settings, Credits and Quit.
[[Datei:HomeScreen DivineMeltdown.webp|mini|zentriert]]
 
 
==Settings==
In the settings the player has the option to adjust audio settings as well as mouse sensitivity.[[Datei:Settings DivineMeltdown.webp|mini|zentriert]]
 
 
== Assets List==
The following list consists of the assets we created for our game
{| class="wikitable sortable"
|+
!Name
!Picture
!Creator
|-
|Vases
|[[Datei:Vases.webp|mini|zentriert]]
|Anna Mittermayr
|-
|Grass
|[[Datei:Grass.webp|mini|zentriert]]
|Verena Treul
|-
|Trees
|[[Datei:Trees bushes.webp|mini|zentriert]]
|Anna Mittermayr
|-
|Gate
|[[Datei:Gate.webp|mini|zentriert]]
|Anna Mittermayr
|-
|Shield
|[[Datei:Shield & Pins.webp|mini|zentriert]]
|Jonathan Kirchsteiger
|-
|Artefact
|[[Datei:Artefact.png|mini|zentriert]]
|Leonie Sattlecker
|-
|Town
|[[Datei:Town.png|mini|zentriert]]
|Leonie Sattlecker
|-
|Aya's Room
|[[Datei:StarterRoom.webp|mini|zentriert]]
|Leonie Sattlecker, Anna Mittermayr
|-
|Boss Room
|[[Datei:BossStage.webp|mini|zentriert]]
|Leonie Sattlecker
|-
|Islands
|[[Datei:Islands.png|mini|zentriert]]
|Anna Mittermayr
|-
|Bridge
|[[Datei:Bridge DivineMeltdown.png|mini|zentriert]]
|Verena Treul
|}
 
The respective assets that we did not create ourselves are listed below.
{| class="wikitable sortable"
|+
!Name
!Link
!Picture
|-
|"Big Chandelier" of NyanDiaCat on Sketchfab
|[https://skfb.ly/ouQxA]
|
[[Datei:Chandelier.webp|mini|zentriert]]
|}
==Sounds==
Our whole Soundtrack is made from Maksym Zinchenko. The main music that's playing in the background is the only one that's in the game. At the start of this project many more audios would have been intended for the final game.
 
 
==Voice Lines==
{| class="wikitable sortable"
|+
!Character(s)
!Actor
|-
|Aya, Female Villagers
|Leonie Sattlecker
|-
|Lord Driton
|Alem Zdralovic
|-
|Odin, Male Villager
|Fabian Esra Moritz
|-
|Male Villager
|Jonathan Kirchsteiger
|}
 


[[Kategorie:Spielanalyse]]
[[Kategorie:Spielekonzept im SS 2024]]
[[Kategorie:Spielanalyse im SS 2024]]

Aktuelle Version vom 4. Juli 2024, 18:56 Uhr


Divine Meltdown Chapter I.
OriginaltitelDivine Meltdown Chapter I.
StudioGodDamnTeam
PublisherGodDamnStudio
Erstveröffent-
lichung
2024
PlattformWindows, MAC OS
Spiel-EngineUnity
GenrePuzzle Game
SteuerungMaus und Tastatur
Altersfreigabe
USK ab 12 freigegeben
USK ab 12 freigegeben
PEGI ab 12 Jahren empfohlen
PEGI ab 12 Jahren empfohlen

This is the Wiki site of Divine Meltdown Chapter I.

Links

Roles and Tasks in the Team

Name Tasks
Lilli Ölsinger Projektmanagement, Story, Programming, Game Design
Leonie Sattlecker Projektmanagement, Story, Game Art, Level Design
Anna Mittermayr Game Art, Game Design, Story
Maksym Zinchenko Level Design, Audio, Programming
Verena Treul Game Design, Game Art
Jonathan Kirchsteiger Programming, Level Design, Audio

Vision Statement

In Divine Meltdown, the player embarks on a transformative journey that embodies the essence of how even the darkest depths can shine with radiant splendor and glory. Power gained through battle will allow the player to work their way from the bottom to the top and resurrect or take the place of the supreme god using artifacts collected along the journey.

Play Mechanics

The main mechanics of the game are, on the one hand, solving puzzles, which can be divided into different difficulty categories so as not to lose the player's attention; and, on the other hand, light powers, which can be used to stun the end boss of this chapter. The player wanders through the game with these two main components to get to know the player and the story of the game.


Level Design

Divine Meltdown is an immersive open-world game that takes players to a divine world filled with floating islands. Players can explore the world, collect four artifacts, and create their own adventures. Various creatures are at their side, from friendly companions to challenging enemies.

The individual levels are puzzle games in which players must solve difficult puzzles and complete boss tasks in different sections. Each chapter has 2-3 unique puzzles that challenge the player. A life limit increases the pressure in the final puzzles. To avoid damage and defeat the boss in time, players must act cleverly and quickly, as their lives are limited. A captivating story and the variety of puzzles ensure long-lasting fun for players of all ages.


Story

Our female protagonist, Aya, worried about the disappearance of the oldest god, strives to unravel the truth and find him again. Odin, a petite little lion, acts as her loyal companion and messenger of the goddess. Although Aya is one of the lesser gods, she has abilities such as the creation of light that help her solve puzzles. By solving several puzzles and gathering information about the disappearance of the oldest god, she hopes to offer help. But as she collects artifacts to enhance her powers, more powerful gods stand in her way and must defeat them.

Characters

Name Picture
Aya
Odin
Villagers
Lord Driton

User Interface

The interface is structured like a normal 3rd person game. A life bar consisting of 3 golden hearts is displayed on the top left corner of the screen as soon as the player triggers the boss fight.


Homescreen

The home screen has the options Play, Settings, Credits and Quit.


Settings

In the settings the player has the option to adjust audio settings as well as mouse sensitivity.


Assets List

The following list consists of the assets we created for our game

Name Picture Creator
Vases
Anna Mittermayr
Grass
Verena Treul
Trees
Anna Mittermayr
Gate
Anna Mittermayr
Shield
Jonathan Kirchsteiger
Artefact
Leonie Sattlecker
Town
Leonie Sattlecker
Aya's Room
Leonie Sattlecker, Anna Mittermayr
Boss Room
Leonie Sattlecker
Islands
Anna Mittermayr
Bridge
Verena Treul

The respective assets that we did not create ourselves are listed below.

Name Link Picture
"Big Chandelier" of NyanDiaCat on Sketchfab [1]

Sounds

Our whole Soundtrack is made from Maksym Zinchenko. The main music that's playing in the background is the only one that's in the game. At the start of this project many more audios would have been intended for the final game.


Voice Lines

Character(s) Actor
Aya, Female Villagers Leonie Sattlecker
Lord Driton Alem Zdralovic
Odin, Male Villager Fabian Esra Moritz
Male Villager Jonathan Kirchsteiger