Tukoni: Prologue (Playtest von Die Prinzessinnen): Unterschied zwischen den Versionen
Keine Bearbeitungszusammenfassung |
K (Wolfgang.hochleitner verschob die Seite Tukoni: Prologue (Playtest) nach Tukoni: Prologue (Playtest von Die Prinzessinnen), ohne dabei eine Weiterleitung anzulegen) |
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(5 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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== Playtest-Details == | == Playtest-Details == | ||
'''Spiel:''' [[Tukoni]] | '''Spiel:''' [[Tukoni: Prologue]] | ||
'''Playtester:''' [[Salt and Pepper]] | '''Playtester:''' [[Salt and Pepper]] | ||
Zeile 13: | Zeile 13: | ||
=== Was hat den Spieler*innen gefallen? === | === Was hat den Spieler*innen gefallen? === | ||
* Die GameArt und der Artstil generell | |||
* Das Sounddesign | |||
* Das Storytelling | |||
* Die Atmosphäre / Vibe die/den das Spiel vermittelt | |||
=== Was hat den Spieler*innen nicht gefallen? === | === Was hat den Spieler*innen nicht gefallen? === | ||
* Man kennt sich manchmal nicht aus, was genau die Aufgabe ist | |||
* Man muss manche langen Wege mehrfach ablaufen | |||
* Das Spiel ist zu kurz | |||
* Manchmal ist die Reihenfolge von Crafting-Rezepten unklar / unlogisch | |||
=== Vorschläge für Verbesserungen === | === Vorschläge für Verbesserungen === | ||
* Tutorial für den Anfang (Erklären, dass es eine Crafting-Funktion gibt) | |||
* Eine Möglichkeit schneller zu laufen, damit lange Wege nicht nervig wirken | |||
* Aufwendigere Animationen um die Welt besser zu gestalten | |||
* Hilfestellungen bei wiederholtem Versagen beim Lösen von Rätseln | |||
== Game Experience Questionnaire Resultat == | == Game Experience Questionnaire Resultat == | ||
Zeile 31: | Zeile 40: | ||
! Frage !! Statement !! Durchschnittlicher Wert | ! Frage !! Statement !! Durchschnittlicher Wert | ||
|- | |- | ||
| 1 || I felt content || | | 1 || I felt content || 2,75 | ||
|- | |- | ||
| 2 || I felt skilful || | | 2 || I felt skilful || 1,75 | ||
|- | |- | ||
| 3 || I was interested in the game's story || | | 3 || I was interested in the game's story || 2 | ||
|- | |- | ||
| 4 || I thought it was fun || | | 4 || I thought it was fun || 2,5 | ||
|- | |- | ||
| 5 || I was fully occupied with the game || | | 5 || I was fully occupied with the game || 3 | ||
|- | |- | ||
| 6 || I felt happy || | | 6 || I felt happy || 2,25 | ||
|- | |- | ||
| 7 || It gave me a bad mood || | | 7 || It gave me a bad mood || 1,25 | ||
|- | |- | ||
| 8 || I thought about other things || | | 8 || I thought about other things || 2 | ||
|- | |- | ||
| 9 || I found it tiresome || | | 9 || I found it tiresome || 2 | ||
|- | |- | ||
| 10 || I felt competent || | | 10 || I felt competent || 1,25 | ||
|- | |- | ||
| 11 || I thought it was hard || | | 11 || I thought it was hard || 1,5 | ||
|- | |- | ||
| 12 || It was aesthetically pleasing || | | 12 || It was aesthetically pleasing || 3,75 | ||
|- | |- | ||
| 13 || I forgot everything around me || | | 13 || I forgot everything around me || 2,25 | ||
|- | |- | ||
| 14 || I felt good || | | 14 || I felt good || 2 | ||
|- | |- | ||
| 15 || I was good at it || | | 15 || I was good at it || 2,75 | ||
|- | |- | ||
| 16 || I felt bored || | | 16 || I felt bored || 1,25 | ||
|- | |- | ||
| 17 || I felt successful || | | 17 || I felt successful || 1,75 | ||
|- | |- | ||
| 18 || I felt imaginative || | | 18 || I felt imaginative || 1,75 | ||
|- | |- | ||
| 19 || I felt that I could explore things || | | 19 || I felt that I could explore things || 2,75 | ||
|- | |- | ||
| 20 || I enjoyed it || | | 20 || I enjoyed it || 2,5 | ||
|- | |- | ||
| 21 || I was fast at reaching the game's targets || | | 21 || I was fast at reaching the game's targets || 2 | ||
|- | |- | ||
| 22 || I felt annoyed || | | 22 || I felt annoyed || 2,5 | ||
|- | |- | ||
| 23 || I felt pressured || 0, | | 23 || I felt pressured || 0,25 | ||
|- | |- | ||
| 24 || I felt irritable || | | 24 || I felt irritable || 1,75 | ||
|- | |- | ||
| 25 || I lost track of time || | | 25 || I lost track of time || 2,75 | ||
|- | |- | ||
| 26 || I felt challenged || | | 26 || I felt challenged || 2 | ||
|- | |- | ||
| 27 || I found it impressive || | | 27 || I found it impressive || 1,25 | ||
|- | |- | ||
| 28 || I was deeply concentrated in the game || | | 28 || I was deeply concentrated in the game || 2,5 | ||
|- | |- | ||
| 29 || I felt frustrated || | | 29 || I felt frustrated || 2,5 | ||
|- | |- | ||
| 30 || It felt like a rich experience|| | | 30 || It felt like a rich experience|| 1,5 | ||
|- | |- | ||
| 31 || I lost connection with the outside world || | | 31 || I lost connection with the outside world || 1,75 | ||
|- | |- | ||
| 32 || I felt time pressure || 0, | | 32 || I felt time pressure || 0,5 | ||
|- | |- | ||
| 33 || I had to put a lot of effort into it || | | 33 || I had to put a lot of effort into it || 1,75 | ||
|} | |} | ||
Zeile 102: | Zeile 111: | ||
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf: | ||
* Competence (Fragen 2, 10, 15, 17 und 21): | * Competence (Fragen 2, 10, 15, 17 und 21): '''1,75''' | ||
* Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): | * Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): '''2,167''' | ||
* Flow (Fragen 5, 13, 25, 28 und 31): | * Flow (Fragen 5, 13, 25, 28 und 31): '''2,45''' | ||
* Tension/Annoyance (Fragen 22, 24 und 29): | * Tension/Annoyance (Fragen 22, 24 und 29): '''2,25''' | ||
* Challenge (Fragen 11, 23, 26, 32 und 33): | * Challenge (Fragen 11, 23, 26, 32 und 33): '''1,2''' | ||
* Negative affect (Fragen 7, 8, 9 und 16): | * Negative affect (Fragen 7, 8, 9 und 16): '''1,625''' | ||
* Positive affect (Fragen 1, 4, 6, 14 und 20): | * Positive affect (Fragen 1, 4, 6, 14 und 20): '''2,4''' | ||
[[Kategorie:Playtest]] | [[Kategorie:Playtest]] | ||
[[Kategorie:Playtest im SS 2024]] | [[Kategorie:Playtest im SS 2024]] |
Aktuelle Version vom 27. Juni 2024, 14:44 Uhr
Dies ist ein Playtest-Report des Teams Die Prinzessinnen für das Fach Game Design Fundamentals.
Playtest-Details
Spiel: Tukoni: Prologue
Playtester: Salt and Pepper
Anzahl der durchgeführten Tests: 5
Interview
Was hat den Spieler*innen gefallen?
- Die GameArt und der Artstil generell
- Das Sounddesign
- Das Storytelling
- Die Atmosphäre / Vibe die/den das Spiel vermittelt
Was hat den Spieler*innen nicht gefallen?
- Man kennt sich manchmal nicht aus, was genau die Aufgabe ist
- Man muss manche langen Wege mehrfach ablaufen
- Das Spiel ist zu kurz
- Manchmal ist die Reihenfolge von Crafting-Rezepten unklar / unlogisch
Vorschläge für Verbesserungen
- Tutorial für den Anfang (Erklären, dass es eine Crafting-Funktion gibt)
- Eine Möglichkeit schneller zu laufen, damit lange Wege nicht nervig wirken
- Aufwendigere Animationen um die Welt besser zu gestalten
- Hilfestellungen bei wiederholtem Versagen beim Lösen von Rätseln
Game Experience Questionnaire Resultat
Die Tabelle zeigt die Mittelwerte des Game Experience Questionnaire, die bei den einzelnen Fragen in den Playtests erzielt wurden.
Frage | Statement | Durchschnittlicher Wert |
---|---|---|
1 | I felt content | 2,75 |
2 | I felt skilful | 1,75 |
3 | I was interested in the game's story | 2 |
4 | I thought it was fun | 2,5 |
5 | I was fully occupied with the game | 3 |
6 | I felt happy | 2,25 |
7 | It gave me a bad mood | 1,25 |
8 | I thought about other things | 2 |
9 | I found it tiresome | 2 |
10 | I felt competent | 1,25 |
11 | I thought it was hard | 1,5 |
12 | It was aesthetically pleasing | 3,75 |
13 | I forgot everything around me | 2,25 |
14 | I felt good | 2 |
15 | I was good at it | 2,75 |
16 | I felt bored | 1,25 |
17 | I felt successful | 1,75 |
18 | I felt imaginative | 1,75 |
19 | I felt that I could explore things | 2,75 |
20 | I enjoyed it | 2,5 |
21 | I was fast at reaching the game's targets | 2 |
22 | I felt annoyed | 2,5 |
23 | I felt pressured | 0,25 |
24 | I felt irritable | 1,75 |
25 | I lost track of time | 2,75 |
26 | I felt challenged | 2 |
27 | I found it impressive | 1,25 |
28 | I was deeply concentrated in the game | 2,5 |
29 | I felt frustrated | 2,5 |
30 | It felt like a rich experience | 1,5 |
31 | I lost connection with the outside world | 1,75 |
32 | I felt time pressure | 0,5 |
33 | I had to put a lot of effort into it | 1,75 |
Auswertung der Komponenten
Die 7 Komponenten des Game Experience Questionnaire weisen die folgenden Mittelwerte auf:
- Competence (Fragen 2, 10, 15, 17 und 21): 1,75
- Sensory and Imaginative Immersion (Fragen 3, 12, 18, 19, 27 und 30): 2,167
- Flow (Fragen 5, 13, 25, 28 und 31): 2,45
- Tension/Annoyance (Fragen 22, 24 und 29): 2,25
- Challenge (Fragen 11, 23, 26, 32 und 33): 1,2
- Negative affect (Fragen 7, 8, 9 und 16): 1,625
- Positive affect (Fragen 1, 4, 6, 14 und 20): 2,4