Raccoon Files: Unterschied zwischen den Versionen
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==Spielemechaniken== | ==Spielemechaniken== | ||
In Raccoon Files you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! --> | |||
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! --> | |||
==Level Design== | ==Level Design== |
Version vom 2. April 2024, 19:24 Uhr
Racoon Files | |
---|---|
Studio | xx |
Erstveröffent- lichung | xx |
Plattform | xx |
Spiel-Engine | Unity |
Genre | Walking Simulator, Detective Game |
Spielmodus | First Person?????????? |
Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production.
Links
- Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
- Repository: https://github.com/orgs/Game-Production-2-SS-2024/projects/5/views/3
- Projektplanung: Link zum Projektplan (zB. Trello, sobald vorhanden)
Rollen und Aufgaben im Team
Flora: Story, Level Design, Project Management
Beatrice: Game Art, Story
Carolin: Sound, Programming
Lino: Programming, Game Design
Vision Statement
The Racoon Files is a simple, cheerful and colorful game, in which the player acts as an detective in a small town, trying to figure out which one of the citizens was replaced by three racoons.
Spielemechaniken
In Raccoon Files you are an officer of the RRTF walking around a neighbourhood. The game is played in a first-person perspective. Inside the Houses you will find several objects and clues you can interact with. Interacting with them causes them to be registered in your logbook, where you can see all the recorded clues and the number of clues still left to find. The logbook also records any important information you gather when talking to an NPC/suspect. After finding all the clues you are tasked with identifying the Imposter. Depending on whether your reasoning is right you will catch the Raccoon and receive the good ending or you choose wrong and get the bad ending.
Level Design
Flora
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
Story
Flora
Beschreibung der Story des Spiels in ca. 100 Wörtern.
User Interface
Lino
Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
Asset Liste
Caro, Bea
Eine Aufzählung (Bullet Points), Tabelle oder Link auf Spreadsheet mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
Sollten Asset Packages verwendet werden, bitte hier Links auf die jeweiligen Packages angeben.
Asset | Type | Description |
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Foley:
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Sound | |
Sound Effects:
|
Sound |
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Atmosphere:
|
Sound | |
OST/Music | Music | Funky and upbeat |
Asset | Type | Animated |
---|---|---|
Environment and Background(?) | 3D/ 2D | No |
Architecture:
|
3D | No |
Balloon drawings or Map ? | 2D | Yes |
Interior design:
|
3D | No |
Characters:
|
2D | Yes? |
Textures:
|
2D | No |
UI:
|
2D | Sometimes? |
Titlescreen and credits | 2D | Yes |