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Office Of Gossip

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StudioLilli, Jonathan, Lisa, Leonie
Erstveröffent-
lichung
2025
PlattformPC
Spiel-EngineUnity
ThematikVoice Tracking
SpielmodusVoice Tracking
SteuerungMouse, Microphone
SpracheEnglish
Altersfreigabe
PEGI ab 6 Jahren empfohlen
PEGI ab 6 Jahren empfohlen

Office of Gossip is a voice-controlled minigame that challenges the player to gossip as much as possible with their virtual office colleague—without getting caught by the boss. Using real-time voice recognition, the player must keep talking continuously to fill a "Gossip Meter." The more the player talks, the more the meter increases. If they stop gossiping, the meter starts to decrease gradually.

However, there’s a twist: the boss enters the office at random intervals. When the boss appears, the player must immediately stop talking. If the voice recognition system detects speech while the boss is present, the Gossip Meter drains rapidly as a penalty.

Download

https://fhooe-my.sharepoint.com/:u:/g/personal/s2310238059_fhooe_at/EQL861tYRbBFit01IzUThUgBKi3fRZbif5hYABxuHuU2Tw?e=OBYSVD

Game Mechanics

Voice Recognition Input: The game detects live microphone input. Talking = gossiping.

Gossip Meter: Visual feedback bar that fills as the player gossips.

Random Boss Events: The boss enters with no warning. Staying silent during these moments is crucial to avoid suspicion.

Victory Condition: Fill the meter to 100% before time runs out or before being caught too often.


Concept & Atmosphere

The game creates a humorous and relatable office environment where gossip becomes a high-stakes challenge. It combines speech-based mechanics with stealth and timing.


Endings

There are two endings to this game: the first you have the bar filled with enough gossip, and you got an promotion due someone you gossiped about got fired! You're a terrible person! Congrats!

And the other ending is you failed to gossip enough, so you got fired because the others spreaded rumours about you.

Office of Gossip is currently a prototype and part of a broader exploration into voice-driven game mechanics.