Ild - Journey of the Flame

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ILD - Journey of the Flame
StudioBroflakes
PlattformMicrosoft Windows
GenreIndie Game, Adventure
SpielmodusSingleplayer
SteuerungController, Mouse /Keyboard
SpracheEnglish
Altersfreigabe
PEGI ab 12 Jahren empfohlen
PEGI ab 12 Jahren empfohlen

The Broflakes Team has come up with the game "ILD - Journey of the Flame" for the assignment Game Design in the subject Game Design Fundamentals.

Premise

A lighthouse keeper is looking for a new flame to keep his lighthouse lit up, after his old one has given out. After finding the flame, the keeper must solve riddles and overcome obstacles to bring the flame back to his lighthouse safely. All the while the weather is working against him and to make matters worse, the flame seems to be rather uncooperative…

Objectives

The end goal of the game is to bring the flame back to the lighthouse safely, in order to rekindle the light of the tower to keep ships from crashing into shore. The sub goals are to keep the flame alive, while also using it to your advantage to move onto the next level.

Procedures

Existing procedures are to collect items in your backpack, use said items to build or break stuff to help you advance to the next level (e.g.: cut down a tree to use its wood to build a ladder to get to higher ground).

Character

The main character of the game is a lighthouse keeper called Balder. His objective is to keep the light (the flame) in the lighthouse on to protect ships from crashing into the shore. The side character is the flame, which is very curious and a little naive at times.

Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.
Balder, the lighthouse keeper. Concept art by Dominik Senzenberger.
The flame. Concept art by Dominik Senzenberger.
The flame. Concept art by Dominik Senzenberger.

Level Design

The level design is based on Norse Mythology, every level resembles one of the nine realms: Nilfheim, Muspelheim, Asgard, Jotunheim, Vanaheim, Alfheim, Svartalfheim and Helheim.

Core Rules

1. Protect the flame from the weather
2. Get yourself and your flame to the next level within a certain timeframe (otherwise the flame dies)
3. Figure out how you can advance → Use your environment to your advantage

Basic Resources

Food for Balder, as well as "food" (in form of matches, dry wood or some other fire accelerant) for the flame, tools, resources like wood to build shelter, etc.

Conflict

The force that primarily operates against the player is the weather in the forms of rain, wind and snow. However, the flame's unwillingness to cooperate can be a real struggle, as well. The environment sometimes becomes an obstacle too → e.g.: there's no way to climb a small cliff, so the player has to find some wood and build a ladder to get to their destination.

Outcome

Bring the flame to the lighthouse. Subgoal outcomes would either be victory by advancing to the next level or defeat by the flame dying, in which case the player is set back to the beginning of the level.

Game Look - Moodboard

This is the mood board we created for the game's look. It includes screenshots of the games 'Ori', 'Hollow Knight' and the film 'Song of the Sea'.

Game Interface - Inventory