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Example:Playtest Report

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This is the playtest report that evaluates the current state of the platformer.

Playtest details

Testers: The Other Team – name the team you tested with.

Number of tests carried out: x – at least as many as there are people on your team, so that everyone has evaluated once.

Interview

Five statements on "tough but fair". How much do you agree?

Each statement could be answered with strongly disagree (0), disagree (1), agree (2) or strongly agree (3). The numbers below are the averages across all answers:

  • The level was fair: 0.0
  • The level was challenging, not too easy: 0.0
  • The level pushed me without frustrating me: 0.0
  • The level was clearly built – I knew what to do: 0.0
  • I had fun playing it: 0.0

Which elements did you enjoy most – mechanics, actions, challenges, parts of the level or world, the visuals – and why?

Sum up what the testers enjoyed.

Were there places where the mechanics or the level design were hard to understand? If so, where?

Sum up where the testers struggled with parts of the game.

Were there places that frustrated you? If so, which, and what caused it?

Note whether the testers got frustrated in the level, and what caused it.

Did the game art – characters, environment – support the game visually? Any comments?

Sum up how the testers experienced the game art.

How did the interface work for you? Was it innovative or classic? What feedback do you have?

Note how the interface was rated.

Anything else you would comment on or improve?

Sum up the suggestions for improvement.

Game Experience Questionnaire results

The table shows the averages from the Game Experience Questionnaire for each question across the playtests.

No. Statement Average
1 I felt content 0.0
2 I felt skilful 0.0
3 I was interested in the game's story 0.0
4 I thought it was fun 0.0
5 I was fully occupied with the game 0.0
6 I felt happy 0.0
7 It gave me a bad mood 0.0
8 I thought about other things 0.0
9 I found it tiresome 0.0
10 I felt competent 0.0
11 I thought it was hard 0.0
12 It was aesthetically pleasing 0.0
13 I forgot everything around me 0.0
14 I felt good 0.0
15 I was good at it 0.0
16 I felt bored 0.0
17 I felt successful 0.0
18 I felt imaginative 0.0
19 I felt that I could explore things 0.0
20 I enjoyed it 0.0
21 I was fast at reaching the game's targets 0.0
22 I felt annoyed 0.0
23 I felt pressured 0.0
24 I felt irritable 0.0
25 I lost track of time 0.0
26 I felt challenged 0.0
27 I found it impressive 0.0
28 I was deeply concentrated in the game 0.0
29 I felt frustrated 0.0
30 It felt like a rich experience 0,0
31 I lost connection with the outside world 0.0
32 I felt time pressure 0.0
33 I had to put a lot of effort into it 0.0

Component scores

The seven components of the Game Experience Questionnaire score as follows:

  • Competence (questions 2, 10, 15, 17 and 21): 0.0
  • Sensory and imaginative immersion (questions 3, 12, 18, 19, 27 and 30): 0.0
  • Flow (questions 5, 13, 25, 28 and 31): 0.0
  • Tension and annoyance (questions 22, 24 and 29): 0.0
  • Challenge (questions 11, 23, 26, 32 and 33): 0.0
  • Negative affect (questions 7, 8, 9 and 16): 0.0
  • Positive affect (questions 1, 4, 6, 14 and 20): 0.0