Don't get Salty
| Don't get Salty | |||
|---|---|---|---|
| Studio | Beitn Studios | ||
| Publisher | FH Hagenberg | ||
| Erstveröffent- lichung | 2025 | ||
| Plattform | PC | ||
| Spiel-Engine | Unity | ||
| Genre | Pseudo-Sandbox , Choice-Based, Destruction | ||
| Steuerung | Tastatur | ||
| Sprache | English | ||
| Altersfreigabe | |||
"Don't Get Salty" is a 3D sandbox game produced by Beitn Studios for the subject Game Production.
The game follows a Ludo figure that causes mayhem and destruction during an unobserved moment. Based on the player's decisions, the story of the game piece unfolds – the rule is: It's not a bug; it's a feature!
Links
- Pr-Pages and Dev-Logs: https://beitnstudios.itch.io/dont-get-salty and https://hub.hagenberg.games/s/dont-get-salty/
- Repository: https://github.com/Game-Production-2-SS-2025/gap2-don-t-get-salty
- Projektplanung: https://github.com/orgs/Game-Production-2-SS-2025/projects/17
Roles and Work distribution
Beitn Studios strives to ensure a fair distribution of work and a sufficient workload without overburdening anyone. To maintain this principle, all members are assigned to three work areas: their main responsibility, their secondary task, and their tertiary task.
Within the studio, there is also a support system, meaning that members have the opportunity to voluntarily assist in another task area if their current workload becomes too overwhelming.
| Name | Main Responsibility | 2nd Task | 3rd Task |
|---|---|---|---|
| Edina Abazovic | Programming | Story Writing | Project Management |
| Selina Catic | Game Art | Game Design | Programming |
| Stephan Haiden | Audio Design | Level Design | Story Writing |
| Nikolai Hermann | Story Writing | Project Management | Programming |
| Lorena Hofstadler | Level Design | Audio Design | Game Design |
| Mario Lanzerstorfer | Game Design | Programming | Audio Design |
| Renée Wimmer | Project Managment | Game Art | Level Design |
| GiGi (SunshinePHP) | Emotional Support | Programming | Blender |
| Bimbo/Geraldine | Emotional Support | Blender | Project Management |
Other EmPHPloyees
Additionally to Beitn Studio's fulltime Employees we are glad to have some helping trunks.



Vision Statement
Sometimes, you just want to watch the world burn—without facing the consequences. In Don’t Get Salty, you step into the tiny but powerful form of a Ludo piece, free to unleash chaos in any way you see fit. There’s no right way to play—only different opportunities to disrupt, destroy, and reshape the world around you. Set things on fire, go to war, and revel in the glorious downfall of your game-board domain. The living room is your battlefield, the rules are yours to break—so go ahead, make a mess!
Game Mechanics
Movement:
- Running/Jumping: The player can move around in the environment
- Pushing: Pushing objects or characters off the table to cause chaos or gain strategic advantages
- Sabotage: Quick actions that dramatically impact the game (flipping plates, destroying the Roomba)
Interactions:
- The player communicates with other characters exclusively through single, game-changing words (like "yes," "war," or "chaos").
Phsyics:
- The world is based on basic Unity physics—which is ideal for dramatic and fun tabletop effects.
- Players can interact with almost all objects and trigger physical events through manipulation. Tables, food, and game pieces have different weights and react accordingly to physical influences.
Game structur:
- Pseudo-open-sandbox world—no traditional levels or structured missions. Everything takes place at your own pace, in a small, yet huge environment relative to your player's size.
- Dynamic events are triggered by player behavior: the game is constantly evolving.
Level Design



Asset List
3D Assets:
2D Assets:
| Asset | Group | Type | Notes |
|---|---|---|---|
| Main Menu | UI | 2D | Visible in the User Interface Section |
| Pause Menu | UI | 2D | Visible in the User Interface Section |
| Logo | UI | 2D | |
| Dialogue bubble | UI | 2D | also a pop up window |
| Interact Prompt | UI | 2D | a little bubble pops up telling you which options you have |
Audio Assets:
| Asset | Group | Type | Notes |
|---|---|---|---|
| Piano Sounds | Interaction | SFX | Beautiful music appear when walking on top of the piano |
| "Foot"steps | Character | SFX | Sound of tapping on the Floor as the Player is walking |
Story
"Don’t Get Salty" is a computer game that allows players to unleash their creativity. Gamers take on the role of a classic board game piece. Everything takes place in a regular living room. Players have the option to interact with other items within the room—moving them around or communicating with them.
The goal is to alter the environment to create as much chaos as possible. In this way, players determine their own ending, piece by piece. However, "Don’t Get Salty" is not a pure paradise—if you get too close to the vacuum cleaner, you will be sucked up.
Endings:
Ending 1:
Playing with fire is fun, but also dangerous... but mostly fun. And those candles look so throwable...
Ending 2:
War. Can you get the Chess Kingdom to help you start total chaos? Maybe the King needs some coercing?
Ending 3:
With just the right amount of confidence, even a small Ludo figure can lift some pretty heavy things and cause one or another explosion.
Ending 4:
Eaten by the Roomba. A vacuum cleaner roams around the room. If you get too close, it "eats" you. Game over. But maybe there is a way to take advantage of this guy...
User Interface










