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Don't get Salty

Aus hagenberg.games Wiki
Don't get Salty
StudioBeitn Studios
PublisherFH Hagenberg
Erstveröffent-
lichung
2025
PlattformPC
Spiel-EngineUnity
GenrePseudo-Sandbox , Choice-Based, Destruction
SteuerungTastatur
SpracheEnglish
Altersfreigabe
USK ab 0 freigegeben
USK ab 0 freigegeben
PEGI ab 0 Jahren empfohlen
PEGI ab 0 Jahren empfohlen

"Don't Get Salty" is a 3D sandbox game produced by Beitn Studios for the subject Game Production.

The game follows a Ludo figure that causes mayhem and destruction during an unobserved moment. Based on the player's decisions, the story of the game piece unfolds – the rule is: It's not a bug; it's a feature!

Roles and Work distribution

Beitn Studios strives to ensure a fair distribution of work and a sufficient workload without overburdening anyone. To maintain this principle, all members are assigned to three work areas: their main responsibility, their secondary task, and their tertiary task.

Within the studio, there is also a support system, meaning that members have the opportunity to voluntarily assist in another task area if their current workload becomes too overwhelming.

Division Of Work
Name Main Responsibility 2nd Task 3rd Task
Edina Abazovic Programming Story Writing Project Management
Selina Catic Game Art Game Design Programming
Stephan Haiden Audio Design Level Design Story Writing
Nikolai Hermann Story Writing Project Management Programming
Lorena Hofstadler Level Design Audio Design Game Design
Mario Lanzerstorfer Game Design Programming Audio Design
Renée Wimmer Project Managment Game Art Level Design
GiGi (SunshinePHP) Emotional Support Programming Blender
Bimbo/Geraldine Emotional Support Blender Project Management


Other EmPHPloyees

Additionally to Beitn Studio's fulltime Employees we are glad to have some helping trunks.

temporary EmPHPloyees: Bluebert and Tangerine (Gmail was not present on this picture)
EmPHPloyee of the month: Gigi
Also EmPHPloyee of the month: Bimbo (or Geraldine, depending on who you ask)

Vision Statement

Sometimes, you just want to watch the world burn—without facing the consequences. In Don’t Get Salty, you step into the tiny but powerful form of a Ludo piece, free to unleash chaos in any way you see fit. There’s no right way to play—only different opportunities to disrupt, destroy, and reshape the world around you. Set things on fire, go to war, and revel in the glorious downfall of your game-board domain. The living room is your battlefield, the rules are yours to break—so go ahead, make a mess!

Game Mechanics

Movement:
  • Running/Jumping: The player can move around in the environment
  • Pushing: Pushing objects or characters off the table to cause chaos or gain strategic advantages
  • Sabotage: Quick actions that dramatically impact the game (flipping plates, destroying the Roomba)
Interactions:
  • The player communicates with other characters exclusively through single, game-changing words (like "yes," "war," or "chaos").
Phsyics:
  • The world is based on basic Unity physics—which is ideal for dramatic and fun tabletop effects.
  • Players can interact with almost all objects and trigger physical events through manipulation. Tables, food, and game pieces have different weights and react accordingly to physical influences.
Game structur:
  • Pseudo-open-sandbox world—no traditional levels or structured missions. Everything takes place at your own pace, in a small, yet huge environment relative to your player's size.
  • Dynamic events are triggered by player behavior: the game is constantly evolving.

Level Design








Finished Unity Level













Asset List

3D Assets:

Asset Group Type Notes
Character Models Characters 3D different models for characters (ludo figurine, Chess pieces etc...) you play as this nifty little ludo figure
This small chair let's the player rest like a king
one of the interactable characters is 'The King of the Living Room'
one of the Interactable characters is 'The REAL Ruler of the Living Room'
The Players worst Enemy: The bustling Roomba patroling the Living Room
Chairs Environment 3D
Tables Environment 3D
"Ladders" Environment 3D
Decorations Environment 3D
Two beautiful pictures of our favorite teachers (Don't get Salty about it)
Couch Environment 3D
Tv Environment 3D
Tv Stand Environment 3D
Window and Door Environment 3D


2D Assets:

Asset Group Type Notes
Main Menu UI 2D Visible in the User Interface Section
Pause Menu UI 2D Visible in the User Interface Section
Logo UI 2D
Dialogue bubble UI 2D also a pop up window
Interact Prompt UI 2D a little bubble pops up telling you which options you have


Audio Assets:

Asset Group Type Notes
Piano Sounds Interaction SFX Beautiful music appear when walking on top of the piano
"Foot"steps Character SFX Sound of tapping on the Floor as the Player is walking

Story

"Don’t Get Salty" is a computer game that allows players to unleash their creativity. Gamers take on the role of a classic board game piece. Everything takes place in a regular living room. Players have the option to interact with other items within the room—moving them around or communicating with them.

The goal is to alter the environment to create as much chaos as possible. In this way, players determine their own ending, piece by piece. However, "Don’t Get Salty" is not a pure paradise—if you get too close to the vacuum cleaner, you will be sucked up.


Endings:

Ending 1:

Playing with fire is fun, but also dangerous... but mostly fun. And those candles look so throwable...

Ending 2:

War. Can you get the Chess Kingdom to help you start total chaos? Maybe the King needs some coercing?

Ending 3:

With just the right amount of confidence, even a small Ludo figure can lift some pretty heavy things and cause one or another explosion.

Ending 4:

Eaten by the Roomba. A vacuum cleaner roams around the room. If you get too close, it "eats" you. Game over. But maybe there is a way to take advantage of this guy...

User Interface

The Main menu for Don't get Salty
When interacting with other figures, a speech bubble will pop up
In game pause menu
This Game -Over-Screen appears, when you get cuaght by the Roomba