Dance Human Dance!
Dance Human Dance! | |
---|---|
![]() | |
Studio | The Coons |
Spiel-Engine | Unity |
Genre | Bullet Hell |
Spielmodus | Single Player |
Sprache | English |
Links
- Pr-Page: Link zur PR-Page eures Spiels (sobald vorhanden)
- Repository: https://github.com/orgs/Game-Production-2-SS-2025/teams/dance-human-dance
- Projektplanung: https://github.com/orgs/Game-Production-2-SS-2025/projects/16
Lead Roles
Name | Responsibility |
---|---|
Florian Scheuermann | Lead Project Manager |
Xaver Pötscher | Lead Programming |
Lorenz Haas | Lead Game Art |
Antonia Spitzer | Lead Game Design |
Lena Niedermair | Lead Level Design |
Sofia Moshammer | Lead Story |
Vision Statement
To create an immersive survival experience where strategic thinking, quick reflexes, and resource management collide in a dynamic, ever-changing arena. Through thrilling gameplay and a unique storyline, we aim to challenge players to adapt, evolve, and survive against an unexpected uprising, all while exploring the whimsical yet dark motivations of an alien race disguised as innocent raccoons.
Game Mechanics

The game combines survival and shop mechanics in an arena. Players must dodge to avoid attacks, with stamina limiting repeated dodging. Items are randomly thrown into the arena and can be strategically used. The shop offers upgrades, including a double jump for improved mobility. Players manage their stats: HP for health points, agility for faster dodging, charisma for potential interactions, and stamina for endurance management. Jumping is essential to escape obstacles or reach items. The goal is to survive as long as possible by skillfully dodging, collecting resources, and improving oneself.
Level Design
The game takes place in a circular arena, where the player is surrounded by raccoons watching from the tribune. The arena is dynamic, featuring obstacles and traps that make dodging more challenging. Items spawn at various locations and can be reached through strategic jumping. The raccoons on the tribune control the outer edge of the arena, throwing random objects into the field. As the game progresses, the arena changes, introducing new challenges and making survival increasingly difficult.
Story
They once arrived as observers. Aliens disguised as harmless, adorable raccoons, came to study humanity. But the longer they watched, the more horrified they became. Wars, environmental destruction, the mistreatment of their kind - the raccoons quickly realized: humans are a terrible species. The final proof of their incompetence? Cotton candy. A heavenly, fluffy treat - that vanishes at contact with water. Why? The raccoons couldn't comprehend it. Was it an absurd joke? A symbol of human incompetence? Centuries of confusion led to a single conclusion: humanity had failed. It was time for a new order. In secret the raccoons began to plan their takeover. Their network grew, their strategy was perfected. And now, after ages of preparation, their time has come. The uprising begins. The humans will pay for their cruelty. This will not end cutely.
User Interface
- Top Left: Active Buffs/Debuffs :
Displays the currently active status effect (e.g. power-ups or penalties).

Represented by an icon, such as a mug for a buff.
- Top Center: Stage Timer
Shows a countdown timer indicating how much time is left before the next stage begins.
Keeps players aware of the urgency and pacing.
- Top Right: "Fishbones" – In-Game Currency
The Fishbones serve as the main currency.

Used for purchases and upgrades in the shop.
The icon is a stylized fish skeleton, and the counter shows how many the player currently has.
Bottom UI: Player Stats
- Top Bar: Stamina
Represents the player's stamina level. Likely depleted by dodging, sprinting, or other actions.
- Bottom Bar: Health
Shows the player's current health. If it depletes, the player may lose a life or the game ends.
Visuals include color-coded segments for quick status checks.

In-Game Shop Interface
- Currency (Top Right):
Displays the player’s current Fishbone count, usable for purchases.
- Shopkeeper:
A cheerful raccoon NPC handles the shop, adding character and charm.
Available Items:
- Small Health Restore – Cost: 5 Fishbones
- Buff Drink – Cost: 10 Fishbones
- Full Health Restore / Extra Life – Cost: 15 Fishbones
Asset List
- 3-5 Arenas (3D Model)
- Main Character (3D Model)
- Traps (3D Model)
- Items (3D Model)
- Raccon Models & diffrent Variation (3D Model)
- Bullets & Projectiles (3D Models)
- Soundeffects Gameplay (Audio)
- Soundeffects UI (Audio)
- Character Voices (Audio)
- Background Music (Audio)
- Items for UI (2D)
- Story Comics (2D PNG)
- Title Screen & UI (2D PNG)
- Game Over Screen (2D PNG)
- General/Gameplay UI
- Shop UI
- Loading Screen?? (2D PNG)