Turtle Run: Unterschied zwischen den Versionen

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[[Datei:Turtle Run Comparison 3.png|links|mini|600x600px|Sketch VS Final Version 3/4]]
[[Datei:Turtle Run Comparison 3.png|links|mini|600x600px|Sketch VS Final Version 3/4]]
[[Datei:Turtle Run Comparison 4.png|links|mini|600x600px|Sketch VS Final Version 4/4]]
[[Datei:Turtle Run Comparison 4.png|links|mini|600x600px|Sketch VS Final Version 4/4]]





Version vom 9. April 2024, 18:10 Uhr

Dies ist ein Level Design des Teams Skeleton Crew für das Fach Game Design Fundamentals.

Turtle Run
StudioSkeleton Crew
PublisherSkeleton Crew
Erstveröffent-
lichung
10.04.2024
PlattformWindows & Mac
Spiel-EngineConstruct3
GenrePlatformer
SpielmodusSingleplayer
Altersfreigabe
USK ab 18
USK ab 18
PEGI ab 18+ Jahren empfohlen
PEGI ab 18+ Jahren empfohlen

Concept

Turtle Run is a hard but fair platformer game where you are lost at sea and have to find your way back to shore.

In this game, you'll navigate through obstacles by running left and right, jumping, double jumping, and dashing. The obstacles you will encounter are moving turtles and crabs, one of which you should rather avoid. But it's not all smooth sailing – there's a locked door blocking your path in the middle of the level. To progress, you'll need to backtrack and search for a key. Once you've unlocked the door and returned, you'll reach a checkpoint, allowing you to respawn there if needed. Successfully reaching shore without succumbing to too many deaths ensures your victory in this game!

Level Design

In order to show all the changes made during production, the following images present a comparison between the first sketch and the final version of the level design. The images were divided into four in order to make the changes more visible.

Sketch VS Final Version 1/4
Sketch VS Final Version 2/4
Sketch VS Final Version 3/4
Sketch VS Final Version 4/4
























Production and download

All graphics and fonts used in this game were self-made.

Nach der Erstellung der Map, wurde das Level in Construct3 mit primitiven Sprites nachgebaut. Anschließend, wurden grundlegende Mechaniken des Spielers, als auch Behaviors der Elemente hinzugefügt. Die Primitives wurden später mit den finalen Grafiken ausgetauscht und zusätzliche Verfeinerungen im Aufbau wurden getätigt.

Download: https://drive.google.com/file/d/13_wCNV1ajBnKVNyTOpHbrVbk6cyAevSa/view?usp=drive_link

Asset List
Type Description Graphic Comment
Menu Start Menu
Menu Game Won Menu
Spawn point Stilt house
Player Guinea Pig
just cute

Behavior:

  • Platform
  • ScrollTo
  • Bullet
Player health Heart
player has 1 heart
Platform Turtle
moving

Behavior:

  • Solid
  • Sine
Platform Wood plank
Behavior:
  • Solid
Obstacle:

"Traps"

Crab
moving,

contact hurts player,

not an "active" enemy

Behavior:

  • Solid
  • Pin
  • Sine
Obstacle:

Lock & Key

Door
needs to be unlocked with a key

Behavior:

  • Solid
Collectible Key
hidden,

player has to search for it

Check point Flag
new spawn point
Goal Shore/Beach
player wins game

when arriving at this area

Background Seascape
GIF Confetti
**not made by this team