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Dies ist ein '''Level Design''' des Teams [[Skeleton Crew]] für das Fach [[Game Design Fundamentals]].
Dies ist ein '''Level Design''' des Teams [[Skeleton Crew]] für das Fach [[Game Design Fundamentals]].


== Konzept ==
{{Infobox Computer- und Videospiel
Fügen Sie hier ihre annotierte Karte (annotated Map) des Levels ein und ergänzen Sie diese durch eine kurze, textuelle Beschreibung des Levels. Was ist das Ziel, welche Skills müssen Spieler*innen mitbringen? Welche Gefahren bzw. Hindernisse sind vorhanden? Gibt es Power-Ups? Gibt es einen oder mehrere Wege?
|Titel          = Turtle Run
|Originaltitel  =  
|Bild            = Turtle Run Cover Art.png
|Entwickler      = Skeleton Crew
|Publisher      = Skeleton Crew
|Release        = 10.04.2024
|Plattform      = Windows & Mac
|Engine          = Construct3
|Genre          = Platformer
|Spielmodi      = Singleplayer
|USK            = 18
|PEGI            = 18+
}}


== Umsetzung und Download ==
== Concept ==
Beschreiben Sie kurz, wie das Level in Construct 3 umgesetzt wurde. Welche Behaviors wurden eingesetzt, wurden eigene Grafiken erstellt oder nur simple Sprite-Primitive verwendet?
''Turtle Run'' is a hard but fair platformer game where you are lost at sea and have to find your way back to shore.


Laden Sie ihre Construct 3 (.c3p) Datei hoch und fügen Sie einen Link dazu hier ein, sodass das Level heruntergeladen werden kann. Fertigen Sie weiters einen Screenshot vom Level an und fügen Sie ihn hier ein.
In this game, you'll navigate through obstacles by running left and right, jumping, double jumping, and dashing. The obstacles you will encounter are moving turtles and crabs, one of which you should rather avoid. But it's not all smooth sailing – there's a locked door blocking your path in the middle of the level. To progress, you'll need to backtrack and search for a key. Once you've unlocked the door and returned, you'll reach a checkpoint, allowing you to respawn there if needed. Successfully reaching shore without succumbing to too many deaths ensures your victory in this game!
 
== Level Design ==
In order to show all the changes made during production, the following images present a comparison between the first sketch and the final version of the level design. The images were divided into four in order to make the changes more visible. 
 
[[Datei:Turtle Run Comparison 1.png|mini|612x612px|Sketch VS Final Version 1/4|zentriert]]
[[Datei:Turtle Run Comparison 2.png|links|mini|600x600px|Sketch VS Final Version 2/4]]
[[Datei:Turtle Run Comparison 3.png|links|mini|600x600px|Sketch VS Final Version 3/4]]
[[Datei:Turtle Run Comparison 4.png|links|601x601px|Sketch VS Final Version 4/4|alternativtext=Sketch VS Final Version 4/4|mini]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Production and download ==
All graphics and fonts used in this game were self-made.
 
After creating the map, the level was recreated in Construct3 using primitive sprites. Subsequently, basic mechanics of the player as well as behaviors of the elements were added. The primitives were later replaced with the final graphics and additional refinements were made to the structure. Then, all the events were declared.
 
Download: [[Datei:TurtleRun.c3p]]
 
 
{| class="wikitable"
|+Asset List
!Type
!Description
!Graphic
!Comment
|-
|Menu
|Start Menu
|[[Datei:Turtel Run Start Menu.png|zentriert|rahmenlos]]
|
|-
|Menu
|Game Won Menu
|[[Datei:Turtle Run Game Won Menu.png|zentriert|rahmenlos]]
|
|-
|Spawn point
|Stilt house
|[[Datei:Turtle Run Spawnpoint.png|zentriert|100x100px|rahmenlos]]
|
|-
|Player
|Guinea Pig
|[[Datei:Turtle Run Player.png|zentriert|rahmenlos|100x100px]]
|just cute
Behavior:
 
* Platform
* ScrollTo
* Bullet
|-
|Player health
|Heart
|[[Datei:Turtle Run Heart.png|zentriert|rahmenlos|100x100px]]
|player has 1 heart
|-
|Platform
|Turtle
|[[Datei:Turtle Run Turtle.png|zentriert|rahmenlos|100x100px]]
|moving
Behavior:
 
* Solid
* Sine
|-
|Platform
|Wood plank
|[[Datei:Turtle Run Platform.png|zentriert|rahmenlos|110x110px]]
|Behavior:
 
* Solid
|-
|Obstacle:
"Traps"
|Crab
|[[Datei:Turtle Run Crab.png|zentriert|rahmenlos|100x100px]]
|moving,
contact hurts player,
 
not an "active" enemy
 
Behavior:
 
* Solid
* Pin
* Sine
|-
|Obstacle:
Lock & Key
|Door
|[[Datei:Turtle Run Door.png|zentriert|rahmenlos|100x100px]]
|needs to be unlocked with a key
Behavior:
 
* Solid
|-
|Collectible
|Key
|[[Datei:Turtle Run Key.png|zentriert|rahmenlos|107x107px]]
|hidden,
player has to search for it
|-
|Check point
|Flag
|[[Datei:Turtle Run Checkpoint.png|zentriert|rahmenlos|100x100px]]
|new spawn point
|-
|Goal
|Shore/Beach
|[[Datei:Turtle Run Goal.png|zentriert|rahmenlos|100x100px]]
|player wins game
when arriving at this area
|-
|Background
|Seascape
|[[Datei:Turtle Run Background.png|zentriert|rahmenlos|100x100px]]
|
|-
|GIF
|Confetti
|[[Datei:Turtle Run Confetti.png|zentriert|rahmenlos|100x100px]]
|**not made by this team
|}
[[Kategorie:Level Design im SS 2024]]

Aktuelle Version vom 19. April 2024, 13:19 Uhr

Dies ist ein Level Design des Teams Skeleton Crew für das Fach Game Design Fundamentals.

Turtle Run
StudioSkeleton Crew
PublisherSkeleton Crew
Erstveröffent-
lichung
10.04.2024
PlattformWindows & Mac
Spiel-EngineConstruct3
GenrePlatformer
SpielmodusSingleplayer
Altersfreigabe
USK ab 18
USK ab 18
PEGI ab 18+ Jahren empfohlen
PEGI ab 18+ Jahren empfohlen

Concept

Turtle Run is a hard but fair platformer game where you are lost at sea and have to find your way back to shore.

In this game, you'll navigate through obstacles by running left and right, jumping, double jumping, and dashing. The obstacles you will encounter are moving turtles and crabs, one of which you should rather avoid. But it's not all smooth sailing – there's a locked door blocking your path in the middle of the level. To progress, you'll need to backtrack and search for a key. Once you've unlocked the door and returned, you'll reach a checkpoint, allowing you to respawn there if needed. Successfully reaching shore without succumbing to too many deaths ensures your victory in this game!

Level Design

In order to show all the changes made during production, the following images present a comparison between the first sketch and the final version of the level design. The images were divided into four in order to make the changes more visible.

Sketch VS Final Version 1/4
Sketch VS Final Version 2/4
Sketch VS Final Version 3/4
Sketch VS Final Version 4/4
Sketch VS Final Version 4/4










































Production and download

All graphics and fonts used in this game were self-made.

After creating the map, the level was recreated in Construct3 using primitive sprites. Subsequently, basic mechanics of the player as well as behaviors of the elements were added. The primitives were later replaced with the final graphics and additional refinements were made to the structure. Then, all the events were declared.

Download: Datei:TurtleRun.c3p


Asset List
Type Description Graphic Comment
Menu Start Menu
Menu Game Won Menu
Spawn point Stilt house
Player Guinea Pig
just cute

Behavior:

  • Platform
  • ScrollTo
  • Bullet
Player health Heart
player has 1 heart
Platform Turtle
moving

Behavior:

  • Solid
  • Sine
Platform Wood plank
Behavior:
  • Solid
Obstacle:

"Traps"

Crab
moving,

contact hurts player,

not an "active" enemy

Behavior:

  • Solid
  • Pin
  • Sine
Obstacle:

Lock & Key

Door
needs to be unlocked with a key

Behavior:

  • Solid
Collectible Key
hidden,

player has to search for it

Check point Flag
new spawn point
Goal Shore/Beach
player wins game

when arriving at this area

Background Seascape
GIF Confetti
**not made by this team