The Saviour Of Light

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The Saviour Of Light ist ein Indie Puzzle-Adventure-Game produziert von Die schrumpligen Pilze.

Team list + roles

Verena: Level Design

Kareem: 3D

Thorsten: Programming, (Sound)

Raphaela: Project Management, Level Design

Marlene: 2D (Character Art, Concept Art, UI Design...), Level Design

Jasmin: Story

Vision statement (min 1 sentence)

Creating a unique and fun casual experience, light and darkness and challenging puzzles will be the core gameplay.

Description of the game mechanics (min 100 words)

Description of the game level (diagram)

Story

The world our main character lives is always threatened by a dark force, that tries to destroy all the light sources. A secret organization fought against the darkness, unfortunately that organization is slowly dying out and the darkness is taking over.

The last 3 elders of the gilde go to fight the darkness, but don’t return. Our hero, a young trainee of the gilde, goes after them to find them. On his way he finds a destroyed left battlefield and one of the elders wounded. He tells him that the other elders have been taken to the dark fortress. The trainee now has to fight his way to the fortress to rescue the remaining elders and help them defeat the darkness.

Scribbles of all UI

Fehler beim Erstellen des Vorschaubildes: Datei mit Abmessungen größer als 12,5 MP
Start Menu Draft


Asset List (bullet list, table or spreadsheet)

Dev logs

Marlene Steiner

14th April 2022

Reference sheet

Rough 2D draft of the main character in Clip Studio Paint. Prepared a front-, back- and sideview for the 3D artist. Included most of the traits the team decided on beforehand and color references.

24th April 2022

Created rough prototypes of the start screen, pause screen and the ingame UI in Illustrator. I imagine it to have a reoccurring design which uses hexagons. Preferred text font: Mrs Eaves OT Bold.