The Saviour Of Light: Unterschied zwischen den Versionen
→The Game Mechanics
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== The Game Mechanics == | == The Game Mechanics == | ||
The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels. The right paths will be hidden in the darkness and need to be found. | The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels. The right paths will be hidden in the darkness and need to be found. | ||
== Game Level Design == | == Game Level Design == |