The Saviour Of Light: Unterschied zwischen den Versionen
→Marlene Steiner
Zeile 101: | Zeile 101: | ||
Created rough prototypes of the start screen, pause screen and the ingame UI. I imagine it to have a reoccurring design which uses hexagons. Preferred text font: Mrs Eaves OT Bold. I am also planning to create a few 2D sprites for the main character if we decide to give him some dialogue to show his emotions in a better way. Furthermore, I worked on the wiki page. | Created rough prototypes of the start screen, pause screen and the ingame UI. I imagine it to have a reoccurring design which uses hexagons. Preferred text font: Mrs Eaves OT Bold. I am also planning to create a few 2D sprites for the main character if we decide to give him some dialogue to show his emotions in a better way. Furthermore, I worked on the wiki page. | ||
=== '''Thorsten Waigmann''' === | |||
==== 9. April 2022 ==== | |||
Implemented a script to open/close doors and move objects back and forth | |||
==== 12. April 2022 ==== | |||
Implemented a Titlescreen and Pause menu with settings | |||
==== 13. April 2022 ==== | |||
Implemtend a soundmanager with basic gamesounds | |||
==== 14. April 2022 ==== | |||
Implemented a celshader |