The Saviour Of Light: Unterschied zwischen den Versionen
→Description of the game mechanics (min 100 words)
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== Description of the game mechanics (min 100 words) == | == Description of the game mechanics (min 100 words) == | ||
The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels. The right paths will be hidden in the darkness and need to be found. | |||
== Description of the game level (diagram) == | == Description of the game level (diagram) == | ||
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== Asset List (bullet list, table or spreadsheet) == | == Asset List (bullet list, table or spreadsheet) == | ||
{| class="wikitable" | |||
|+Asset List | |||
!Asset | |||
!Type | |||
!Animated | |||
!Variations | |||
|- | |||
|Character Sprite | |||
|2D | |||
|No | |||
|3-4 | |||
|- | |||
|Start Screen Background | |||
|2D | |||
|No | |||
|1 | |||
|- | |||
|Door | |||
|3D | |||
|Yes | |||
|1 | |||
|- | |||
|Pressure Plate | |||
|3D | |||
|Yes | |||
|2 | |||
|- | |||
|Character Model | |||
|3D | |||
|Yes | |||
|1 | |||
|- | |||
|Sign | |||
|3D | |||
|No | |||
|1 | |||
|- | |||
|Light Pillars | |||
|3D | |||
|Yes | |||
|1 | |||
|} | |||
== Dev logs == | == Dev logs == |