The Saviour Of Light: Unterschied zwischen den Versionen

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== Description of the game mechanics (min 100 words) ==
== Description of the game mechanics (min 100 words) ==
The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels.  The right paths will be hidden in the darkness and need to be found.


== Description of the game level (diagram) ==
== Description of the game level (diagram) ==
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== Asset List (bullet list, table or spreadsheet) ==
== Asset List (bullet list, table or spreadsheet) ==
{| class="wikitable"
|+Asset List
!Asset
!Type
!Animated
!Variations
|-
|Character Sprite
|2D
|No
|3-4
|-
|Start Screen Background
|2D
|No
|1
|-
|Door
|3D
|Yes
|1
|-
|Pressure Plate
|3D
|Yes
|2
|-
|Character Model
|3D
|Yes
|1
|-
|Sign
|3D
|No
|1
|-
|Light Pillars
|3D
|Yes
|1
|}


== Dev logs ==
== Dev logs ==
128

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