The Saviour Of Light: Unterschied zwischen den Versionen
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The '''Saviour Of Light''' ist ein Indie Puzzle-Adventure-Game produziert von [[Die schrumpligen Pilze]] | The '''Saviour Of Light''' ist ein Indie Puzzle-Adventure-Game produziert von [[Die schrumpligen Pilze]]. | ||
== Team list + roles == | == Team list + roles == |
Version vom 24. April 2022, 16:42 Uhr
The Saviour Of Light ist ein Indie Puzzle-Adventure-Game produziert von Die schrumpligen Pilze.
Team list + roles
Verena: Level Design
Kareem: 3D
Thorsten: Programming, (Sound)
Raphaela: Project Management, Level Design
Marlene: 2D (Character Art, Concept Art, UI Design...), Level Design
Jasmin: Story
Vision statement (min 1 sentence)
Creating a unique and fun casual experience, light and darkness and challenging puzzles will be the core gameplay.
Description of the game mechanics (min 100 words)
Description of the game level (diagram)
Story
The world our main character lives is always threatened by a dark force, that tries to destroy all the light sources. A secret organization fought against the darkness, unfortunately that organization is slowly dying out and the darkness is taking over.
The last 3 elders of the gilde go to fight the darkness, but don’t return. Our hero, a young trainee of the gilde, goes after them to find them. On his way he finds a destroyed left battlefield and one of the elders wounded. He tells him that the other elders have been taken to the dark fortress. The trainee now has to fight his way to the fortress to rescue the remaining elders and help them defeat the darkness.
Scribbles of all UI
Asset List (bullet list, table or spreadsheet)
Dev logs
Marlene Steiner
14th April 2022
Rough 2D draft of the main character in Clip Studio Paint. Prepared a front-, back- and sideview for the 3D artist. Included most of the traits the team decided on beforehand and color references.