The Saviour Of Light: Unterschied zwischen den Versionen
→Game Level Design
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* Floating Islands Area: This area consist of magically floating platforms in the dark. Glowing plants are growing on them. Now it is important to find a way to activate light pillars, which will light up dark paths. Once he beats this area, he finds out that the 2 elders he searched for are trapped. After finding the right key, he is able to rescue them. | * Floating Islands Area: This area consist of magically floating platforms in the dark. Glowing plants are growing on them. Now it is important to find a way to activate light pillars, which will light up dark paths. Once he beats this area, he finds out that the 2 elders he searched for are trapped. After finding the right key, he is able to rescue them. | ||
* Outside Area: At the end, the player leaves the dungeon and enters the outside. Reunited with the elders, the game ends. | * Outside Area: At the end, the player leaves the dungeon and enters the outside. Reunited with the elders, the game ends. | ||
[[Datei:Prototype of the First Level.png|links|mini|199x199px|Prototype of the first level]] | |||
== The Story == | == The Story == |