The Saviour Of Light: Unterschied zwischen den Versionen

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== The Game Mechanics ==
== The Game Mechanics ==
The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels.  The right paths will be hidden in the darkness and need to be found.  
The protagonist must solve puzzles and overcome various challenges to get through the different levels of the game. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the certain torches and light pillars is a key mechanic to progress in the levels. The right paths will be hidden in the darkness and need to be found. Torches need to be lit with the help of Lux, and already lit torches will be able to recharge Lux allowing the player to continue moving in the darkness.  


== Game Level Design ==
== Game Level Design ==
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