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The Saviour of Light is a puzzle game set in a dark dungeon underground. An evil force is robbing the light, and two elders are gone missing. Our hero decides to help them and bring back the light in the process. The setting is dark, there are only a few light sources. Glowing plants, torches or light pillars guide the way. It is our goal to create a relaxing and fun experience which challenges the player by giving him difficult puzzles. It is very important that the player will be able to immerse themselves in the level and find out how and why this happened.  
The Saviour of Light is a puzzle game set in a dark dungeon underground. An evil force is robbing the light, and two elders are gone missing. Our hero decides to help them and bring back the light in the process. The setting is dark, there are only a few light sources. Glowing plants, torches or light pillars guide the way. It is our goal to create a relaxing and fun experience which challenges the player by giving him difficult puzzles. It is very important that the player will be able to immerse themselves in the level and find out how and why this happened.  


== Description of the game mechanics (min 100 words) ==
== The Game Mechanics ==
The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels.  The right paths will be hidden in the darkness and need to be found.  
The protagonist must solve puzzles to get through the level. The game will be played in 3<sup>rd</sup> person and the character will be able to walk, jump, interact with items/buttons/doors/signs/…, inspect locations and light up the level by activating certain structures. Illuminating the surroundings is a key mechanic to progress in the levels.  The right paths will be hidden in the darkness and need to be found.  


== Description of the game level ==
more words
 
== Game Level Design ==
The level is set in an underground dungeon. The color scheme will be dark colors, like blue, black and grey. Most of the relevant paths are hidden in the darkness. There will be faint light sources, like torches, fire and glowing plants.
The level is set in an underground dungeon. The color scheme will be dark colors, like blue, black and grey. Most of the relevant paths are hidden in the darkness. There will be faint light sources, like torches, fire and glowing plants.


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