The Saviour Of Light: Unterschied zwischen den Versionen
→Vision statement (min 1 sentence)
Zeile 1: | Zeile 1: | ||
The '''Saviour Of Light''' ist ein Indie Puzzle-Adventure-Game produziert von [[Die schrumpligen Pilze]]. | The '''Saviour Of Light''' ist ein Indie Puzzle-Adventure-Game produziert von [[Die schrumpligen Pilze]]. | ||
== Team list | == Team list and roles == | ||
Verena: Level Design | Verena: Level Design | ||
Zeile 14: | Zeile 14: | ||
Jasmin: Story | Jasmin: Story | ||
== | == our vision == | ||
The Saviour of Light is a puzzle game set in a dark dungeon underground. An evil force is robbing the light, and two elders are gone missing. Our hero decides to help them and bring back the light in the process. The setting is dark, there are only a few light sources. Glowing plants, torches or light pillars guide the way. It is our goal to create a relaxing and fun experience which challenges the player by giving him difficult puzzles. It is very important that the player will be able to immerse themselves in the level and find out how and why this happened. | The Saviour of Light is a puzzle game set in a dark dungeon underground. An evil force is robbing the light, and two elders are gone missing. Our hero decides to help them and bring back the light in the process. The setting is dark, there are only a few light sources. Glowing plants, torches or light pillars guide the way. It is our goal to create a relaxing and fun experience which challenges the player by giving him difficult puzzles. It is very important that the player will be able to immerse themselves in the level and find out how and why this happened. | ||