The Saviour Of Light: Unterschied zwischen den Versionen

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[[Datei:Menu Draft.png|mini|Start Menu Draft|ohne]]
[[Datei:Menu Draft.png|mini|Start Menu Draft|ohne]]
[[Datei:Pause Draft.png|mini|Pause Menu Draft|ohne]]
[[Datei:Pause Draft.png|mini|Pause Menu Draft|ohne]]
 
[[Datei:Speech Draft.png|ohne|mini|Speech / Interaction Draft]]
There should be a consistent design which reuses certain aspects and feels familiar. For this rough draft, we chose hexagons. The background won't be entirely black, for the start screen, there will be a handdrawn or animated background to make it interesting. The pause screen will consist of the blurred ingame view and the necessary buttons.  
There should be a consistent design which reuses certain aspects and feels familiar. For this rough draft, we chose hexagons. The background won't be entirely black, for the start screen, there will be a handdrawn or animated background to make it interesting. The pause screen will consist of the blurred ingame view and the necessary buttons. The third scribble shows a potential interaction where the protagonist comments on something or talks with somebody. It is possible to include multiple 2D sprites of the protagonist to depict certain emotions. The text will appear in an area at the bottom. 


== Asset List (bullet list, table or spreadsheet) ==
== Asset List (bullet list, table or spreadsheet) ==
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'''24th April 2022'''
'''24th April 2022'''


Created rough prototypes of the start screen, pause screen and the ingame UI in Illustrator. I imagine it to have a reoccurring design which uses hexagons. Preferred text font: Mrs Eaves OT Bold.
Created rough prototypes of the start screen, pause screen and the ingame UI. I imagine it to have a reoccurring design which uses hexagons. Preferred text font: Mrs Eaves OT Bold. I am also planning to create a few 2D sprites for the main character if we decide to give him some dialogue to show his emotions in a better way.
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