The Saviour Of Light: Unterschied zwischen den Versionen
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== Team list and roles == | == Team list and roles == | ||
Kareem: 3D Art | |||
Thorsten: Programming, Sound | |||
Raphaela: Project Management, Level Design | |||
Marlene: 2D Art (Character Art, Concept Art, UI Design...), Level Design | |||
Jasmin: Story / Level Design | |||
== Our Vision == | == Our Vision == | ||
Zeile 107: | Zeile 105: | ||
|Yes | |Yes | ||
|1 | |1 | ||
|- | |||
|Lux Model | |||
|3D | |||
|Yes | |||
|1 | |||
|- | |||
|NPC Model | |||
|3D | |||
|Yes | |||
|2 | |||
|- | |||
|Dungeon Elements (Bars, torches, skeletons) | |||
|3D | |||
|No | |||
|5+ | |||
|- | |- | ||
|Sign | |Sign | ||
Zeile 117: | Zeile 130: | ||
|Yes | |Yes | ||
|1 | |1 | ||
|- | |||
|Glowing Plants | |||
|3D | |||
|No | |||
|4 | |||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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==== 14. April 2022 ==== | ==== 14. April 2022 ==== | ||
Implemented a celshader | Implemented a celshader | ||
== Game Design Fundamentals: presentation == | |||
'''>'''[[:Datei:The Savior Of Light Presentation.pdf|The Saviour Of Light Presentation]]'''<''' | |||
[[Kategorie:Spielekonzept im SS 2022]] |