The Saviour Of Light: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(9 dazwischenliegende Versionen von 3 Benutzern werden nicht angezeigt)
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== Team list and roles ==
== Team list and roles ==
Verena: Level Design
Kareem: 3D Art


Kareem: 3D
Thorsten: Programming, Sound


Thorsten: Programming, (Sound)
Raphaela: Project Management, Level Design


Raphaela: Project Management, Level Design Assistance
Marlene: 2D Art (Character Art, Concept Art, UI Design...), Level Design  


Marlene: 2D (Character Art, Concept Art, UI Design...), Level Design Assistance
Jasmin: Story / Level Design
 
Jasmin: Story


== Our Vision ==
== Our Vision ==
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|No
|No
|3-4
|3-4
|-
|UI Elements
|2D
|Yes
|3
|-
|-
|Start Screen Background
|Start Screen Background
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|Yes
|Yes
|1
|1
|-
|Lux Model
|3D
|Yes
|1
|-
|NPC Model
|3D
|Yes
|2
|-
|Dungeon Elements (Bars, torches, skeletons)
|3D
|No
|5+
|-
|-
|Sign
|Sign
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|Yes
|Yes
|1
|1
|-
|Glowing Plants
|3D
|No
|4
|}
|}
{| class="wikitable"
{| class="wikitable"
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==== 14. April 2022 ====
==== 14. April 2022 ====
Implemented a celshader
Implemented a celshader
== Game Design Fundamentals: presentation ==
'''>'''[[:Datei:The Savior Of Light Presentation.pdf|The Saviour Of Light Presentation]]'''<'''
[[Kategorie:Spielekonzept im SS 2022]]
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