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== The Northzerker ==
== The Northzerker ==
{{Infobox
| Titel = The Northzerker
| Bildname = Northzerker Character.png
| Feldname1 = Created by
| Daten1 = Jan Neuburger, Michael Plasser, Elias Wolschlager
| Feldname2 = Genre
| Daten2 = Top Down
| Feldname3 = Subject
| Daten3 = Game Design Fundamentals
}}


=== Notes ===
=== Description ===
* Rage Mechanic (particles/cam-shake/red-fx)
[[Datei:Northzerker Inventory.png|alternativtext=The Inventory of the Northzerker, partially inaccessible due to the Environment (intended)|mini|The Inventory of the Northzerker, partially inaccessible due to the Environment (intended)]]
* Inventory (spawns in tiles around player, player animation looking through pouch)
The Northzerker is a Game Prototype developed by Jan Neuburger, Michael Plasser and Elias Wolschlager during our Game Design Fundamentals class. The Aim of the project was to get familiar with Game Art and interfaces using the tool Construct 3. In our game you can run around, get damaged by the saw, collect cherries, go into a rage by either taking too much damage or eating a cherry and yeah, well that's about it, it's a P R O T O T Y P E!
 
=== Process ===
Our group decided on making a Viking inspired game using a top down example game, provided by the Construct 3 engine, as a starting point. Jan was in charge of creating the Character Sprites and Button designs, as well as bringing together the individual components. Michael worked on the Level Assets and Death Screen. Elias job was to implement a Inventory system, as well as adding functionalities to the buttons.
 
=== Development Notes ===
 
*Rage Mechanic (particles/cam-shake/red-fx)
* Inventory (spawns in tiles around player)
* Damage (blood dripping more and more with increased damage)
* Damage (blood dripping more and more with increased damage)
* Chainsaw to test damage
* Chainsaw to test damage

Version vom 2. Juni 2022, 18:31 Uhr

The Northzerker

The Northzerker
Created by Jan Neuburger, Michael Plasser, Elias Wolschlager
Genre Top Down
Subject Game Design Fundamentals

Description

The Inventory of the Northzerker, partially inaccessible due to the Environment (intended)
The Inventory of the Northzerker, partially inaccessible due to the Environment (intended)

The Northzerker is a Game Prototype developed by Jan Neuburger, Michael Plasser and Elias Wolschlager during our Game Design Fundamentals class. The Aim of the project was to get familiar with Game Art and interfaces using the tool Construct 3. In our game you can run around, get damaged by the saw, collect cherries, go into a rage by either taking too much damage or eating a cherry and yeah, well that's about it, it's a P R O T O T Y P E!

Process

Our group decided on making a Viking inspired game using a top down example game, provided by the Construct 3 engine, as a starting point. Jan was in charge of creating the Character Sprites and Button designs, as well as bringing together the individual components. Michael worked on the Level Assets and Death Screen. Elias job was to implement a Inventory system, as well as adding functionalities to the buttons.

Development Notes

  • Rage Mechanic (particles/cam-shake/red-fx)
  • Inventory (spawns in tiles around player)
  • Damage (blood dripping more and more with increased damage)
  • Chainsaw to test damage
  • Looting Mechanic(?)