The Northzerker: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(3 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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| Bildname = Northzerker Character.png
| Bildname = Northzerker Character.png
| Feldname1 = Created by
| Feldname1 = Created by
| Daten1 = Jan Neuburger, Michael Plasser, Elias Wolschlager
| Daten1 = [[Cut & Pasta]]
| Feldname2 = Genre
| Feldname2 = Genre
| Daten2 = Top Down RPG
| Daten2 = Top Down RPG
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| Daten3 = Game Design Fundamentals
| Daten3 = Game Design Fundamentals
}}
}}
=== Construct File ===
[[Medium:TheNorthzerker.c3p]]


=== Description ===
=== Description ===
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There is also no health bar. Instead, with every point of damage taken by a character that creature will be dripping with more and more blood. Of course that means that the player won't know how much damage the Berserker can take, so that is up to trial and error (as well as finding out how much damage a certain enemy can take).  
There is also no health bar. Instead, with every point of damage taken by a character that creature will be dripping with more and more blood. Of course that means that the player won't know how much damage the Berserker can take, so that is up to trial and error (as well as finding out how much damage a certain enemy can take).  
The Inventory is opened using the 'E' Key. Since the inventory spawns only in free spaces around the Northman the player has to get into an open area to access all their items.
[[Datei:Northzerker.GIF]]


=== Process ===
=== Process ===
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