Sleepless Night: Unterschied zwischen den Versionen

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== Links ==
== Links ==
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==Spielemechaniken==
==Spielemechaniken==
===base mechanics===
===base mechanics===
*look: The player is stationary, sitting on the bed. You can look around the room the room to see different objects.
*''look'': The player is stationary, sitting on the bed. You can look around the room the room to see different objects.
*turn: You can turn around in your bed to see either side of the room, in front of the bed or under the bed.
*''turn'': You can turn around in your bed to see either side of the room, in front of the bed or under the bed.
*point: You can use the flashlight to look around the room and point it at objects or monsters.
*''point'': You can use the flashlight to look around the room and point it at objects or monsters.
*recharge: When the flashlight battery runs out, it needs to be recharged.
*''recharge'': When the flashlight battery runs out, it needs to be recharged.
===additional mechanics===
===additional mechanics===
*flashlight: The flashlight is your weapon against the monsters. In the beginning the player needs to charge the flashlight once. When the light is on, the battery will run out over time. The player needs to go under the blanket to recharge the battery. Monsters are killed by pointing the flashlight at them.
*''flashlight'': The flashlight is your weapon against the monsters. In the beginning the player needs to charge the flashlight once. When the light is on, the battery will run out over time. The player needs to go under the blanket to recharge the battery. Monsters are killed by pointing the flashlight at them.
*lightning: There is a storm outside and occasional lightning strikes will illuminate the whole room for a short time. This helps the player to get an overview of the room and spot monsters.
*''lightning'': There is a storm outside and occasional lightning strikes will illuminate the whole room for a short time. This helps the player to get an overview of the room and spot monsters.
*safe space: The player has a safe space under the blanket, to recharge the flashlight battery and hide from monsters. The player cannot be attacked while under the blanket, but the monsters can move around freely.
*''safe space'': The player has a safe space under the blanket, to recharge the flashlight battery and hide from monsters. The player cannot be attacked while under the blanket, but the monsters can move around freely.


===game design===
===game design===
As the player, you are sitting in your bed, checking the room for furniture that might
As the player, you are sitting in your bed, checking the room for furniture that might turn into monsters. The room is dark and you can look around using a flashlight. To kill the monsters, you need to point your flashlight at it. Occasionally, the flashlight battery will run out and needs to be recharged under the blanket. While under the blanket, you cannot see the room or monsters outside but you cannot be attacked. However, the monsters will transform and move freely while you’re not looking. The monsters will try to reach you and move closer to you. Once a monster has
turn into monsters. The room is dark and you can look around using a flashlight. To
reached the bed, it will attack. If you don’t manage to defeat the monster now, it will kill you and the game is over.
kill the monsters, you need to point your flashlight at it.
Occasionally, the flashlight battery will run out and needs to be recharged under the
blanket. While under the blanket, you cannot see the room or monsters outside but
you cannot be attacked. However, the monsters will transform and move freely while
you’re not looking.
The monsters will try to reach you and move closer to you. Once a monster has
reached the bed, it will attack. If you don’t manage to defeat the monster now, it will
kill you and the game is over.
===monster behaviour===
===monster behaviour===
Furniture and objects in the room can turn into monsters but they will only do so in
Furniture and objects in the room can turn into monsters but they will only do so in the dark. If the player suspects a specific object to be a monster and keeps the flashlight on it, it will not transform. If the player tries to catch a monster mid-transformation, it will turn back into an object as well. Once a monster has successfully transformed, it will eventually start to move around. Monsters can only be killed while they are standing still, moving monsters caught by the flashlight will again disguise as objects. There is only one chance to kill a monster with the flashlight while its moving, which is when a monster has reached the bed and is attacking the player. If the player catches the monster with the flashlight, it is killed. Else, the player is killed.
the dark. If the player suspects a specific object to be a monster and keeps the
flashlight on it, it will not transform. If the player tries to catch a monster mid-transformation, it will turn back into an object as well.
Once a monster has successfully transformed, it will eventually start to move around.
Monsters can only be killed while they are standing still, moving monsters caught by
the flashlight will again disguise as objects.
There is only one chance to kill a monster with the flashlight while its moving, which
is when a monster has reached the bed and is attacking the player. If the player
catches the monster with the flashlight, it is killed. Else, the player is killed


==Level Design==
==Level Design==
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==Story==
==Story==


The main character of Sleepless Night is a young girl, who is plagued by sleeplessness. At  
The main character of Sleepless Night is a young girl, who is plagued by sleeplessness. At night, the objects in her dark room transform into monsters, which can only be stopped by directing her flashlight at them. But the battery of the flashlight is not endless, so from time to time you have to be brave enough to crawl under your blanket and manually recharge it. In ''Sleepless Night'', the story is only a subtle feature instead of a significant component. Therefore, the player can go through the game without paying attention to the story, but also has the option to really reflect on the few snippets of storyline throughout the game, and take the gaming experience to a deeper level. The underlying story is being indicated through around three cutscenes with text, which do not explicitly give the player a clear idea of what it is all about, but rather encourage to interpret the story themself.  
night, the objects in her dark room transform into monsters, which can only be stopped by  
directing her flashlight at them. But the battery of the flashlight is not endless, so from time  
to time you have to be brave enough to crawl under your blanket and manually recharge it.
In Sleepless Night, the story is only a subtle feature instead of a significant component.  
Therefore, the player can go through the game without paying attention to the story, but  
also has the option to really reflect on the few snippets of storyline throughout the game,  
and take the gaming experience to a deeper level.
The underlying story is being indicated through around three cutscenes with text, which do  
not explicitly give the player a clear idea of what it is all about, but rather encourage to  
interpret the story themself.  
 
==User Interface==
==User Interface==
For Sleepless Night, we decided to keep the UI during the gameplay as discreet as possible in  
For ''Sleepless Night'', we decided to keep the UI during the gameplay as discreet as possible in order not to disrupt the horror experience and to allow the player to really immerse into the  
order not to disrupt the horror experience and to allow the player to really immerse into the  
setting. The menu screen is kept rather simple for the same reason.
setting.
The menu screen is kept rather simple for the same reason.
<gallery widths="180px" heights="120px">
<gallery widths="180px" heights="120px">
UI firstdraft.png|thumb|First UI draft
UI firstdraft.png|thumb|First UI draft
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