Sleepless Night: Unterschied zwischen den Versionen

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==Spielemechaniken==
==Spielemechaniken==
===base mechanics===
===base mechanics===
*look: The player is stationary, sitting on the bed. You can look around the room the
*look: The player is stationary, sitting on the bed. You can look around the room the room to see different objects.
room to see different objects.
*turn: You can turn around in your bed to see either side of the room, in front of the bed or under the bed.
*turn: You can turn around in your bed to see either side of the room, in front of the
*point: You can use the flashlight to look around the room and point it at objects or monsters.
bed or under the bed.
*point: You can use the flashlight to look around the room and point it at objects or
monsters.
*recharge: When the flashlight battery runs out, it needs to be recharged.
*recharge: When the flashlight battery runs out, it needs to be recharged.
additional mechanics
===additional mechanics===
*flashlight: The flashlight is your weapon against the monsters. In the beginning the
*flashlight: The flashlight is your weapon against the monsters. In the beginning the player needs to charge the flashlight once. When the light is on, the battery will run out over time. The player needs to go under the blanket to recharge the battery. Monsters are killed by pointing the flashlight at them.
player needs to charge the flashlight once. When the light is on, the battery will run
*lightning: There is a storm outside and occasional lightning strikes will illuminate the whole room for a short time. This helps the player to get an overview of the room and spot monsters.
out over time. The player needs to go under the blanket to recharge the battery.
*safe space: The player has a safe space under the blanket, to recharge the flashlight battery and hide from monsters. The player cannot be attacked while under the blanket, but the monsters can move around freely.
Monsters are killed by pointing the flashlight at them.
 
*lightning: There is a storm outside and occasional lightning strikes will illuminate the
whole room for a short time. This helps the player to get an overview of the room
and spot monsters.
*safe space: The player has a safe space under the blanket, to recharge the
flashlight battery and hide from monsters. The player cannot be attacked while under
the blanket, but the monsters can move around freely.
===game design===
===game design===
As the player, you are sitting in your bed, checking the room for furniture that might
As the player, you are sitting in your bed, checking the room for furniture that might
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