Sleepless Night: Unterschied zwischen den Versionen

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Departments of the Team Members only signifies who will be in charge of this section, meaning primarily research, design choices and last quality control before shipping.
Departments of the Team Members only signifies who will be in charge of this section, meaning primarily research, design choices and last quality control before shipping.
The work in these sections will be split equally among the Sleepless Night Team Members.
The work in these sections will be split equally among the Sleepless Night Team Members.
*Lisa Bayr
*Lisa Bayr: Lead Artist Room Design/Level Design
Lead Artist Room Design/Level Design
In charge of designing the Room in which the game takes place, positioning the spawns of the monsters and the 3D modelling of the room assets.
In charge of designing the Room in which the game takes place, positioning the spawns of the monsters and the 3D modelling of the room assets.
*Chuong Bui
*Chuong Bui: Lead Artist Monster Design/Transformation Design
Lead Artist Monster Design/Transformation Design
In charge of the creation of the enemies and their transformation from normal objects into monsters, the 3D modelling and rigging of the creatures and the player character.
In charge of the creation of the enemies and their transformation from normal objects into monsters, the 3D modelling and rigging of the creatures and the player character.
*Lea Obermair
*Lea Obermair:Lead Artist UI Design and Story writer
Lead Artist UI Design and Story writer
In charge of the design of User Interface during gameplay, loading screens and title menu. Additionally in charge of writing story elements and narrative.
In charge of the design of User Interface during gameplay, loading screens and title menu. Additionally in charge of writing story elements and narrative.
*Stephanie Schattauer aka. Ki
*Stephanie Schattauer aka. Ki: Lead Sound Design/Music
Lead Sound Design/Music
In charge of the theme and creation of sound effects, atmospheric sounds, and music.
In charge of the theme and creation of sound effects, atmospheric sounds, and music.
*Elisa Hackl
*Elisa Hackl: Lead Designer Gameplay
Lead Designer Gameplay
In charge of creating and balancing the gameplay mechanics, playtesting and ensuring player “fun”.
In charge of creating and balancing the gameplay mechanics, playtesting and ensuring player “fun”.
*Gerald Gruber
*Gerald Gruber: Lead Programmer and Project Management
Lead Programmer and Project Management
In charge of writing and implementing code, fixing bugs, managing team meetings and organisation of documentation.
In charge of writing and implementing code, fixing bugs, managing team meetings and organisation of documentation.


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