Sleepless Night: Unterschied zwischen den Versionen

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==Spielemechaniken==
==Spielemechaniken==
 
===base mechanics===
Ca. 100 Wörter um die wichtigste(n) Mechanik(en) des Spiels zu beschreiben.
*look: The player is stationary, sitting on the bed. You can look around the room the
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
room to see different objects.
*turn: You can turn around in your bed to see either side of the room, in front of the
bed or under the bed.
*point: You can use the flashlight to look around the room and point it at objects or
monsters.
*recharge: When the flashlight battery runs out, it needs to be recharged.
additional mechanics
*flashlight: The flashlight is your weapon against the monsters. In the beginning the
player needs to charge the flashlight once. When the light is on, the battery will run
out over time. The player needs to go under the blanket to recharge the battery.
Monsters are killed by pointing the flashlight at them.
*lightning: There is a storm outside and occasional lightning strikes will illuminate the
whole room for a short time. This helps the player to get an overview of the room
and spot monsters.
*safe space: The player has a safe space under the blanket, to recharge the
flashlight battery and hide from monsters. The player cannot be attacked while under
the blanket, but the monsters can move around freely.
===game design===
As the player, you are sitting in your bed, checking the room for furniture that might
turn into monsters. The room is dark and you can look around using a flashlight. To
kill the monsters, you need to point your flashlight at it.
Occasionally, the flashlight battery will run out and needs to be recharged under the
blanket. While under the blanket, you cannot see the room or monsters outside but
you cannot be attacked. However, the monsters will transform and move freely while
you’re not looking.
The monsters will try to reach you and move closer to you. Once a monster has
reached the bed, it will attack. If you don’t manage to defeat the monster now, it will
kill you and the game is over.
===monster behaviour===
Furniture and objects in the room can turn into monsters but they will only do so in
the dark. If the player suspects a specific object to be a monster and keeps the
flashlight on it, it will not transform. If the player tries to catch a monster mid-transformation, it will turn back into an object as well.
Once a monster has successfully transformed, it will eventually start to move around.
Monsters can only be killed while they are standing still, moving monsters caught by
the flashlight will again disguise as objects.
There is only one chance to kill a monster with the flashlight while its moving, which
is when a monster has reached the bed and is attacking the player. If the player
catches the monster with the flashlight, it is killed. Else, the player is killed


==Level Design==
==Level Design==
170

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