Sleepless Night: Unterschied zwischen den Versionen
keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
Zeile 54: | Zeile 54: | ||
* Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.). | * Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.). | ||
===References=== | ===References=== | ||
[[Datei:Gamereferences.jpg|mini]] | [[Datei:Gamereferences.jpg|mini]] | ||
[[Datei:Reference biological horror.jpg|mini]] | [[Datei:Reference biological horror.jpg|mini|right|Figure 1.3 ('''right''')]] | ||
[[Datei:Reference psychological horror.jpg|mini]] | [[Datei:Reference psychological horror.jpg|mini|left|Figure 1.4 ('''left''')]] | ||
===Sketches=== | ===Sketches=== | ||
[[Datei:Sketches for monsters.jpg|mini]] | [[Datei:Sketches for monsters.jpg|mini]] |