Sleepless Night: Unterschied zwischen den Versionen

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Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
==Enemy Design==
===Description===
* Based on the game’s story and mechanic, the enemies (monsters/ ghosts) should be designed in the direction of a combination between psychological and biological horror.
* The enemies will have enough mystery elements (through silhouette, movement, and surrounding objects) which will be combined with sound and level design to create unstable feelings and insecurity for the player and keep them in a state of alert during the game.
* Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.).
===References===
<gallery mode="packed-hover">
[[Datei:Gamereferences.jpg|mini]]
[[Datei:Reference biological horror.jpg|mini]]
[[Datei:Reference psychological horror.jpg|mini]]
===Sketches===
[[Datei:Sketches for monsters.jpg|mini]]


==Story==
==Story==


Beschreibung der Story des Spiels in ca. 100 Wörtern.
The main character of Sleepless Night is a young girl, who is plagued by sleeplessness. At
<!-- Die Angaben zum Umfang der Dokumentation sind grobe Richtwerte und unterscheiden sich je nach Spiel! -->
night, the objects in her dark room transform into monsters, which can only be stopped by
directing her flashlight at them. But the battery of the flashlight is not endless, so from time
to time you have to be brave enough to crawl under your blanket and manually recharge it.
In Sleepless Night, the story is only a subtle feature instead of a significant component.
Therefore, the player can go through the game without paying attention to the story, but
also has the option to really reflect on the few snippets of storyline throughout the game,
and take the gaming experience to a deeper level.
The underlying story is being indicated through around three cutscenes with text, which do
not explicitly give the player a clear idea of what it is all about, but rather encourage to
interpret the story themself.


==User Interface==
==User Interface==
 
For Sleepless Night, we decided to keep the UI during the gameplay as discreet as possible in
Scribbles und Skizzen von allen User Interfaces und ggf. textuelle Beschreibung.
order not to disrupt the horror experience and to allow the player to really immerse into the
setting.
The menu screen is kept rather simple for the same reason.
<gallery mode="packed-hover">
[[Datei:First draft menu.png|mini]]
[[Datei:UI firstdraft.png|mini]]


== Asset Liste==
== Asset Liste==
170

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