Sleepless Night: Unterschied zwischen den Versionen

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(10 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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{{Infobox Computer- und Videospiel
{{Infobox Computer- und Videospiel
| Titel          = ..
| Titel          = [...]
| Originaltitel  = Sleepless Night
| Originaltitel  = Sleepless Night
| Transkription  =  
| Transkription  =  
| Bild            =  
| Bild            =  
| Beschreibung    =  
| Beschreibung    =  
| Entwickler      = --
| Entwickler      = (parenthesis)
| Designer        =  
| Designer        =  
| Komponist      =  
| Komponist      =  
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| Info            =  
| Info            =  
}}
}}
 
''Sleepless Night'' ist ein Spiel vom Team ''(parenthesis)''.
== Links ==
== Links ==
* Pr-Page: Link zur PR-Page des Spiels  
* Pr-Page: Link zur PR-Page des Spiels  
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The work in these sections will be split equally among the Sleepless Night Team Members.
The work in these sections will be split equally among the Sleepless Night Team Members.
*Lisa Bayr: ''Lead Artist Room Design/Level Design''
*Lisa Bayr: ''Lead Artist Room Design/Level Design''
In charge of designing the Room in which the game takes place, positioning the spawns of the monsters and the 3D modelling of the room assets.
In charge of designing the room in which the game takes place, positioning the spawns of the monsters and the 3D modelling of the room assets.
*Chuong Bui: ''Lead Artist Monster Design/Transformation Design''
*Chuong Bui: ''Lead Artist Monster Design/Transformation Design''
In charge of the creation of the enemies and their transformation from normal objects into monsters, the 3D modelling and rigging of the creatures and the player character.
In charge of the creation of the enemies and their transformation from normal objects into monsters, the 3D modelling and rigging of the creatures and the player character.
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== Vision Statement ==
== Vision Statement ==
''Sleepless Night'' is a survival/horror game, in which you take the role of a little girl lying awake in her bed and defend yourself against the terrors that lurk in the shadows with your rechargeable flashlight. The Player is stationary during the whole game and has to survive managing his/her flashlight charge until the timer runs out.
''Sleepless Night'' is a survival/horror game, in which you take the role of a little girl lying awake in her bed and defend yourself against the terrors that lurk in the shadows with your rechargeable flashlight. The Player is stationary during the whole game and has to survive managing his/her flashlight charge until the timer runs out.
==Story==
The main character of Sleepless Night is a young girl, who is plagued by sleeplessness. At night, the objects in her dark room transform into monsters, which can only be stopped by directing her flashlight at them. But the battery of the flashlight is not endless, so from time to time you have to be brave enough to crawl under your blanket and manually recharge it. In ''Sleepless Night'', the story is only a subtle feature instead of a significant component. Therefore, the player can go through the game without paying attention to the story, but also has the option to really reflect on the few snippets of storyline throughout the game, and take the gaming experience to a deeper level. The underlying story is being indicated through around three cutscenes with text, which do not explicitly give the player a clear idea of what it is all about, but rather encourage to interpret the story themself.


==Spielemechaniken==
==Spielemechaniken==
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===monster behaviour===
===monster behaviour===
Furniture and objects in the room can turn into monsters but they will only do so in the dark. If the player suspects a specific object to be a monster and keeps the flashlight on it, it will not transform. If the player tries to catch a monster mid-transformation, it will turn back into an object as well. Once a monster has successfully transformed, it will eventually start to move around. Monsters can only be killed while they are standing still, moving monsters caught by the flashlight will again disguise as objects. There is only one chance to kill a monster with the flashlight while its moving, which is when a monster has reached the bed and is attacking the player. If the player catches the monster with the flashlight, it is killed. Else, the player is killed.
Furniture and objects in the room can turn into monsters but they will only do so in the dark. If the player suspects a specific object to be a monster and keeps the flashlight on it, it will not transform. If the player tries to catch a monster mid-transformation, it will turn back into an object as well. Once a monster has successfully transformed, it will eventually start to move around. Monsters can only be killed while they are standing still, moving monsters caught by the flashlight will again disguise as objects. There is only one chance to kill a monster with the flashlight while its moving, which is when a monster has reached the bed and is attacking the player. If the player catches the monster with the flashlight, it is killed. Else, the player is killed.
<gallery>
Game mechanics diagram.jpg|Game mechanics
Monster behaviour.jpg|Monster behaviour
</gallery>


==Level Design==
==Level Design==
 
As the played character is stationary and can't move outside of the bed, the level design consists of one room (and one level). It is the child´s bedroom, although it looks quite different than what the child is used to. The player will find themselves in a bed in the middle of a large room, where they can't really make out the size of the room due to lack of lights. This room is supposed to give the player an uneasy and tense feeling, which will be achieved with dark colors, a creaking floor, old stuffed animals and many objects that you can easily mistake for monsters. The wallpaper is torn and there are mysterious scratches and writings on the wall. In addition to that, the door is left open so the player can see into the dark corridor, where more danger awaits.
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textuelle Beschreibung.
<gallery>
Room design reference1.jpg|Reference 1.0
Room design reference 2.jpg|Reference 1.1
Room design reference 3.jpg|Reference 1.2
</gallery>


==Enemy Design==
==Enemy Design==
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* Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.).
* Monsters will also have a certain level of detail (body shapes, expressions, functions) to scare and surprise the player in a encounter. The design complexity increases in game’s phases and will be matched with the panic scale (discomfort, fear of losing control, fear of dying etc.).
===References & Sketches===
===References & Sketches===
<gallery widths="180px" heights="120px">
<gallery widths="180px" heights="120px">
Gamereferences.jpg|mini|caption|left|Game references
Gamereferences.jpg|mini|caption|left|Game references
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Sketches for monsters.jpg|mini|caption|left|text-bottom|Sketches for monsters
Sketches for monsters.jpg|mini|caption|left|text-bottom|Sketches for monsters
</gallery>
</gallery>
==Story==
 
The main character of Sleepless Night is a young girl, who is plagued by sleeplessness. At night, the objects in her dark room transform into monsters, which can only be stopped by directing her flashlight at them. But the battery of the flashlight is not endless, so from time to time you have to be brave enough to crawl under your blanket and manually recharge it. In ''Sleepless Night'', the story is only a subtle feature instead of a significant component. Therefore, the player can go through the game without paying attention to the story, but also has the option to really reflect on the few snippets of storyline throughout the game, and take the gaming experience to a deeper level. The underlying story is being indicated through around three cutscenes with text, which do not explicitly give the player a clear idea of what it is all about, but rather encourage to interpret the story themself.  
== Sound Design==  
Ziel des Sound Designs ist eine ''immersive experience''. Eingesetzt werden sollen Foley und diskrete Hintergrundmusik, zusammen mit auditiven Halluzinationen (scheinbar unzusammenhängende, random abgespielte Sounds, die zu einem allgemeinen Gefühl der Unsicherheit beitragen sollen) und auf jedes Monster abgestimmte Geräusche. Hinzu kommen noch ''title screen music'', ''game over''- oder clicking sounds - diese werden abgestimmt auf das UI und die allgemeine Stimmung des Spiels.
==User Interface==
==User Interface==
For ''Sleepless Night'', we decided to keep the UI during the gameplay as discreet as possible in order not to disrupt the horror experience and to allow the player to really immerse into the  
For ''Sleepless Night'', we decided to keep the UI during the gameplay as discreet as possible in order not to disrupt the horror experience and to allow the player to really immerse into the  
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First draft menu.png|thumb|First menu draft
First draft menu.png|thumb|First menu draft
</gallery>
</gallery>
== Sound Design==
 
Ziel des Sound Designs ist eine ''immersive experience''. Eingesetzt werden sollen Foley und diskrete Hintergrundmusik, zusammen mit auditiven Halluzinationen (scheinbar unzusammenhängende, random abgespielte Sounds, die zu einem allgemeinen Gefühl der Unsicherheit beitragen sollen) und auf jedes Monster abgestimmte Geräusche. 
== Asset-Liste==
== Asset-Liste==
{| class="wikitable" style="margin:auto"
{| class="wikitable" style="margin:auto"
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