Dies ist ein Grundgerüst für das Spielekonzept in der Lehrverantstaltung Game Production. Der Rest der Seite ist in Englisch gehalten. Das Spiel wird jedoch (aus jetziger Sicht) in Mundart geschrieben sein, eventuell mit einer englischen Übersetzung.

Reiss Di Zom, Dave!
Erstveröffent-
lichung
2022
PlattformPC (Win, Mac)

Team List and Roles

Every team member is responsible for one or two aspects of the game (listed below), but we share the work between us.

Name Responsibility
Mia Cain 3D Art, Programming
Hannah Höll Sound, Story
Wiktoria Olborski Level Design
Sophie Schönbauer Project Management, Game Design

Vision Statement

Reiss Di Zom, Dave! gamifies executive dysfunction and the ADHD experience. It’s a brief, light-hearted puzzle game where you attempt to raise the motivation of titular character Dave high enough to complete the final task: writing an email.

Spielemechaniken

The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them.

The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up (click) and carry (drag) him to spots in the room.

Some tasks will transport the player into a minigame.

Level Design

Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textueller Beschreibung.

Story

Beschreibung der Story des Spiels in mindestens 100 Wörtern.

User Interface

Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.

Asset Liste

Asset List
Asset Gruppe Type Animated Variations Notes
Start Screen UI 2D 0 Options for Volume
Motivation Bar UI 2D Yes 1 Different fill states
Task List UI 2D Yes 3 Variations: Paper types (chosen at the beginning); shows the player what task(s) to do next; text therefore variable
Subtitles UI Text Many Many.
Pause Screen UI 2D No 1 Sound muffled, Main menu button, Save state?, volume options
End Screen UI 2D Maybe 1 Graph of motivation over playtime, Main menu button
Pop-Up UI 2D Yes 3 Bubble; when a Snack is found, an old To-Do list is found, and the post-it note in the beginning is read (maybe more to come?)
Soundscape SFX Sound N/A 4 0: if window is closed; only fridge noise

1: window open, motivation low (traffic sounds, people arguing)

2: window open, motivation mid

3: window open, motivation high (birds, soft guitar playing outside)

Theme tune SFX Sound N/A 1 Plays on the start screen, potentially acoustic version on the end screen
Menu SFX SFX Sound N/A 3 Mouse hover, mouse click, note for sound setting
Voice acting SFX Sound N/A Many (No actual words) Dave reactions (grunts, sighs, etc)
Footsteps SFX Sound N/A
Moving object SFX Sound N/A 10 Different materials
Setting object down SFX Sound N/A 5 Different materials
Water SFX Sound N/A 5 Watering plant + washing face/brushing teeth etc
Writing SFX Sound N/A 1
Transition noise SFX Sound N/A 2 Entering and exiting a minigame
Clothes rustling SFX Sound N/A 3
Dave Dave 3D (Rigged) Yes Main character
Shirts Dave 3D (Rigged) Yes 5 Shirt decided in minigame
Room Environment 3D (Full) No 1
Window Environment 3D (Full) Yes 1 Can be opened
Curtains Environment 3D (Rigged) Yes 1 Blow in the wind once the window is opened
Window clutter Environment 2D No 1
Desk Environment 3D (Full) No 1
PC Environment 3D (Rigged) Yes 2 Display changes; Minigame before-after
Desk clutter Environment 2D No 2 Before and after desk cleaning minigame
Nightstand Environment 3D (Full) No 2 Messy and Tidy version
Bed Environment 3D (Rigged) Yes 1
Bed/NS Clutter Environment 2D Yes 1
Closet Environment 3D (Full) Yes 1 Shirts can be taken out; doors have to open for minigame
Wall Clutter Environment 2D No 1
Laundry Objects Environment 3D (Rigged) No 5

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