Reiss Di Zom, Dave!: Unterschied zwischen den Versionen

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The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.
The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.


The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag and drop) to spots in the room.
The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag-and-drop) to spots in the room.


Some tasks will transport the player into a minigame.
Some tasks will transport the player into a minigame. In minigames, the player can only ever interact with Dave's hand via drag-and-drop, and has to therefore pull them on top of things they want Dave to grab. As an example, in the very first minigame, the player has to make Dave write a task list by dragging Dave's hand onto a pen (which he will then hold onto), and then some paper (three different choices which will affect the design of the UI task list later). Maybe the player will even have to wiggle the hand to simulate Dave writing.


== Level Design ==
== Level Design ==


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textueller Beschreibung.<gallery>
The main view of the game is an isometric perspective of Dave's room, in which he can walk (or be dragged) around in to complete various tasks across it. Some tasks will transport Dave into minigames. All screens (overview and minigames), though 3D, have a fixed camera perspective.<gallery>
Datei:RDZD ConceptArt Wiki Room.png|Raumübersicht Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame01.png|Müll Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame01.png|Müll Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame02.png|Badezimmer Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame02.png|Badezimmer Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame05.png|Schreibtisch Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame05.png|Schreibtisch Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame04.png|Task List Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame04.png|Task List Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Room.png|Raumübersicht Concept Art by Wiki
</gallery>
</gallery>


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