Reiss Di Zom, Dave!: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
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== Spielemechaniken ==
== Spielemechaniken ==


The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them.
The core mission of the game is to manage Dave's motivation bar. Certain things like starting tasks or looking at assignments will drain it, while doing well at a task or eating a snack will boost it. Some (most?) tasks require a certain minimum of motivation to start them. If the motivation drops too low, Dave will fall asleep and the player has to start over.


The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up (click) and carry (drag) him to spots in the room.
The player can move Dave by clicking on the floor to make Dave walk there. If his motivation is too low, however, the player has to pick him up and carry him (via drag and drop) to spots in the room.


Some tasks will transport the player into a minigame.
Some tasks will transport the player into a minigame.
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== Level Design ==
== Level Design ==


Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textueller Beschreibung.
Beschreibung des/der Game Level(s) mit einem annotierten Level Diagramm und optionaler textueller Beschreibung.<gallery>
Datei:RDZD ConceptArt Wiki Minigame01.png|Müll Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame02.png|Badezimmer Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame05.png|Schreibtisch Minigame Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Minigame04.png|Task List Concept Art by Wiki
Datei:RDZD ConceptArt Wiki Room.png|Raumübersicht Concept Art by Wiki
</gallery>


== Story ==
== Story ==


Beschreibung der Story des Spiels in mindestens 100 Wörtern.
Dave is a young adult whose motivation has hit absolutely critical levels. Instead of doing his chores, he's spending all his time lying on the floor of his one-room apartment, surrounded by a mess of laundry and rubbish, scrolling on his phone. You, the omnipotent player and guiding hand, have to drag him around like a rag doll, doing one task at a time until the mess is cleaned, his room ventilated and his emails sent. As chores are completed, Dace's motivation level rises, and he starts feeling more lively, putting on a shirt and even walking by himself. The game ends with Dave heading out to meet the day.


== User Interface ==
== User Interface ==


Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.
Scribbles und Skizzen vom User Interface und ggf. textueller Beschreibung.
[[Datei:ConceptArt Hannah Room UI.png|ohne|mini|244x244px|Concept Art von Hannah des UIs in der Raumübersicht]]


== Asset Liste ==
== Asset Liste ==


{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+Asset List
!Asset
!Asset
!Gruppe
!Gruppe
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|
|}
|}
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[[Kategorie:Spielekonzept im SS 2022]]
[[Kategorie:Spielekonzept im SS 2022]]
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