Reiss Di Zom, Dave!: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
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Eine Aufzählung (Bullet List) oder Tabelle mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
Eine Aufzählung (Bullet List) oder Tabelle mit allen im Spiel verwendeten Assets (2D, 3D, Sound). Sollten Assets aufwändiger sein, bitte ausführlich beschreiben.
{| class="wikitable sortable mw-collapsible"
|+Asset List
!Asset
!Gruppe
!Type
!Animated
!Variations
!Notes
|-
|Start Screen
|UI
|2D
|
|0
|Options for Volume
|-
|Motivation Bar
|UI
|2D
|Yes
|1
|Different fill states
|-
|Task List
|UI
|2D
|Yes
|3
|Variations: Paper types (chosen at the beginning); shows the player what task(s) to do next; text therefore variable
|-
|Subtitles
|UI
|Text
|
|Many
|Many.
|-
|Pause Screen
|UI
|2D
|No
|1
|Sound muffled, Main menu button, Save state?, volume options
|-
|End Screen
|UI
|2D
|Maybe
|1
|Graph of motivation over playtime, Main menu button
|-
|Pop-Up
|UI
|2D
|Yes
|3
|Bubble; when a Snack is found, an old To-Do list is found, and the post-it note in the beginning is read (maybe more to come?)
|-
|Soundscape
|SFX
|Sound
|N/A
|4
|0: if window is closed; only fridge noise
1: window open, motivation low (traffic sounds, people arguing)
2: window open, motivation mid
3: window open, motivation high (birds, soft guitar playing outside)
|-
|Theme tune
|SFX
|Sound
|N/A
|1
|Plays on the start screen, potentially acoustic version on the end screen
|-
|Menu SFX
|SFX
|Sound
|N/A
|3
|Mouse hover, mouse click, note for sound setting
|-
|Voice acting
|SFX
|Sound
|N/A
|Many
|(No actual words) Dave reactions (grunts, sighs, etc)
|-
|Footsteps
|SFX
|Sound
|N/A
|
|
|-
|Moving object
|SFX
|Sound
|N/A
|10
|Different materials
|-
|Setting object down
|SFX
|Sound
|N/A
|5
|Different materials
|-
|Water
|SFX
|Sound
|N/A
|5
|Watering plant + washing face/brushing teeth etc
|-
|Writing
|SFX
|Sound
|N/A
|1
|
|-
|Transition noise
|SFX
|Sound
|N/A
|2
|Entering and exiting a minigame
|-
|Clothes rustling
|SFX
|Sound
|N/A
|3
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[[Kategorie:Spielekonzept im SS 2022]]
[[Kategorie:Spielekonzept im SS 2022]]
106

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